Two structural bugs found by measuring built parts, not by eye.
1. PierColumn (pre-existing, all 80 instances). Enum.PartType.Cylinder
puts the circular faces on the local X axis, so Size.X is the length
ALONG the axis and Size.Y/Z are the diameter. The code passed
Size = (8, colH, 8) and then rotated 90deg about Z -- building a disc
8 studs long and colH wide. Measured: world vertical extent 8.0 studs
for a column that should stand 35.4, leaving every viaduct pier
floating with a 13.7-stud gap down to the ground. Only the Size
components were transposed; the rotation was already right.
After: extent 35.4, base Y=0.0.
2. PARampPillar. Two problems.
a) Built as 6x6 square blocks. The underside footage (honmoku_jct
sheet3 -- mislabeled, it is actually shot beneath Daikoku itself)
shows every column carrying the ramp decks is a smooth cylindrical
concrete pier. Now Cylinder, same axis convention as PierColumn.
b) Height was always segMid.Y - (ringY - 1), cutting the column off
at Y=45, the underside of the PA apron slab. Correct only while
the ramp is over the slab; the measured helix climbs up to 1182
studs beyond the slab edge, where nothing exists at Y=45. Base is
now chosen per-pillar: apron level over the slab, ground (Y=-1)
beyond it, matching the established viaduct Pillar convention.
After: all bases at Y=-1, 0 pancakes, min height/width ratio 1.7.
Ramp geometry, chevron alignment and gore zebra all unchanged:
0 misaligned panels (worst 0.06/0.08 studs), 832 gore bars, merge
mouths 24.0/23.8 studs from the nearest bar.
Tokyo Wangan Racing
A Roblox game where you cruise a neon Tokyo expressway at night in cool cars —
starting with a real 1993 Mazda RX-7. The driving feel comes first; everything
else layers on top of it. See docs/ROADMAP.md for what comes next.
Status: Playable. Spawn → drive → switch cars → respawn, plus the full three-mode Wangan loop. CI green on a self-hosted Gitea runner. Built code-first — nothing to hand-build in Studio.
The Daikoku loop (how you play)
Daikoku Futo PA is the hub, exactly like Tokyo Xtreme Racer. You are never "joining a match" — you park, pick how you want to run, and drive out.
IN THE PA ──► pick a mode ──► cross the exit gate ──► RUNNING
▲ │
└──────────────── pull back into the PA ─────────────────┘
| Mode | 日本語 | What it is |
|---|---|---|
| CRUISE | 流し | Free roam. Bank kilometres, meet other drivers. Rivals can pull alongside and challenge you. |
| DUEL | バトル | Hunt rivals. First to open a ~350-stud gap and hold it for 3s wins. No laps, no checkpoints — who breaks first. |
| TIME ATTACK | タイムアタック | Solo flying lap with 4 sector splits and a saved personal best. Rivals can't interrupt you. |
Cruise and Duel both allow challenges, so a cruise can turn into a battle organically — pull alongside someone and the prompt appears for both of you. Time Attack deliberately opts out so a hot lap is never ruined.
Kilometres, lap times and duel records all persist via ProfileStore.
Prerequisites
Toolchain is managed by Rokit. With Rokit on
your PATH:
rokit install # rojo, wally, selene, stylua at pinned versions
wally install # restores ProfileStore into ServerPackages/
| Tool | Purpose |
|---|---|
| rojo | Sync/build code ↔ Roblox place |
| wally | Package manager (ProfileStore) |
| selene | Static analysis / linter |
| stylua | Code formatter |
Build & run
rojo build --output build.rbxl # standalone place file to open in Studio
# OR live-sync into an open Studio place (install the Rojo Studio plugin):
rojo serve
In Studio press Play. You spawn on the expressway in your car. Bottom bar: CARS (switch car) and RESPAWN (re-spawn if you flip). The RX-7 only appears for allowlisted accounts.
Quality gates (CI enforces these on every push)
stylua --check src/ # formatting
selene src/ # lint
rojo build --output build.rbxl # must compile
CI runs on a self-hosted Gitea Actions runner on UNRAID-1 (Ubuntu 24.04 job
container — rojo's binary needs glibc 2.39). Workflow: .gitea/workflows/ci.yml.
Architecture (server-authoritative)
Clients request, the server decides. The RX-7 allowlist and anti-cheat are server-side.
ReplicatedStorage/Shared GameConfig, Cars, ProfileTemplate, Remotes
ServerScriptService/Server init.server + managers (below)
ServerScriptService/ServerPackages ProfileStore (Wally)
StarterPlayerScripts/Client init.client (HUD + car picker)
| Module | Responsibility |
|---|---|
DataManager |
Wraps ProfileStore — session locking, reconcile, Studio mock. Remembers your last car. |
CarManager |
Spawns the equipped car (VehicleSeat-driven placeholder) and enforces the RX-7 allowlist. |
MapBuilder |
Procedurally builds the expressway, spawn pad, neon pylons, kill walls. |
AntiCheat |
Movement sanity check (speed/teleport) — a speed bump, not a fortress. |
The RX-7 demo-lock: GameConfig.RX7AllowedUserIds holds the owner's + son's
Roblox UserIds; only they can select/drive the RX-7 (enforced in CarManager and
the EquipCar remote).
Replacing the placeholder RX-7 with the real mesh
One function changes: CarManager.buildCarModel. Full step-by-step in
docs/MESH_SWAP.md. Reference photos live on the NAS at
unraid-1:/mnt/user/data/yy-roblox-games/0-tokyo-wangan-racing/001-1993 Mazda RX-7/.