CI / quality (push) Failing after 47s
Root cause: Windows OpenSSH kills the whole process tree when the SSH session exits, so rojo started over SSH died seconds later. Proven: 1 proc inside the session, 0 from a fresh session. Guard now calls 'schtasks /Run /TN RojoTWR' instead of Start-Process. Verified unattended: killed rojo, scheduler restored it (Last Result: 0).
358 lines
16 KiB
Markdown
358 lines
16 KiB
Markdown
# PROJECT-BRIEF.md — What we're building and where everything is
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> **Read this first, before `CLAUDE.md`.**
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> `CLAUDE.md` tells you *how to operate the tools safely*.
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> This file tells you *what the game is, why it's built this way, and where the
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> resources live*. You need both.
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>
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> Verified against the live repo, the NAS, and Gitea on **2026-08-06**. Every
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> path and number below was checked, not recalled.
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---
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## 1. The game in one paragraph
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**Tokyo Wangan Racing** is a Roblox night-driving game set on a neon Tokyo
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expressway, built around a real 1993 Mazda RX-7 the owner actually owns. It is
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modelled on **Tokyo Xtreme Racer**, not on lap-racing games: **Daikoku Futo PA
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(the parking area) is the hub.** You park, choose how you want to run, and drive
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out onto the Wangan. You never "join a match."
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The core bet: **driving feel is the whole game.** Racing, economy, and
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progression are all deliberately deferred until the car is genuinely fun to just
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drive around. Do not add game layers on top of a car that doesn't feel good yet.
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### The three modes
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Selected in the PA, armed when you cross the exit gate, ended when you pull back
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into the PA. Defined in `src/shared/Modes.luau`.
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| Mode | 日本語 | What it is | Challenges? | Timed? |
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|---|---|---|---|---|
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| **CRUISE** | 流し | Free roam, bank kilometres, meet drivers | yes | no |
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| **DUEL** | バトル | Open a gap and *hold* it — who breaks first | yes | no |
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| **TIME ATTACK** | タイムアタック | Solo flying lap, sector splits, personal best | **no** | yes |
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Cruise and Duel both allow challenges, so a cruise turns into a battle
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organically. **Time Attack opts out on purpose** so a hot lap is never ruined —
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that's a design decision, not an oversight. Don't "fix" it.
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### The circuit
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Closed loop, **~49,400 studs (13.8 km)**, samples evenly spaced 60 studs apart so
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the loop closes seamlessly. Roughly a 2:46 lap at 300 km/h. Scale is
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**1 stud = 0.28 m**. Coordinates: `+X = east`, `+Z = north`.
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Landmark zones (themed, **not** geographically accurate): Daikoku Futo PA,
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Rainbow Bridge, Odaiba (Unicorn Gundam + ferris wheel), Yamate-style tunnel,
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Tokyo Tower replica, Tatsumi PA, bilingual green signage (大黒PA, レインボーブリッジ,
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お台場, 辰巳PA).
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---
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## 2. Where you are in the plan
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Source of truth: `docs/ROADMAP.md` and `docs/GDD.md`. Current position:
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- **M0 — drive-only MVP: DONE.** Spawn, drive, switch cars, respawn, persistence.
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- **M1 — make driving feel GOOD: IN PROGRESS. This is the current work.**
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- done: constraint chassis (springs, prismatic suspension, servo steering,
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motor wheels, engine braking), chase camera, two-layer engine sound
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- **not done: import the real RX-7 mesh** (`docs/MESH_SWAP.md`)
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- **not done: real 13B rotary audio** from the owner's actual car
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(`docs/ROTARY_SOUND.md`) — current loops are stand-ins
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- **not done: tune accel curve + grip** — needs a Studio playtest
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- **M2 — more cars + map polish:** map v3 and ambience done; more meshes pending.
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- **M3+ — racing, economy, hardening, traffic AI:** deliberately not started.
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> **M1's exit test:** *the RX-7 is genuinely fun to just drive around.*
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> Ship nothing else until that's true. If asked to build a racing/economy
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> feature, flag that it's M3/M4 and confirm before starting.
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---
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## 3. Repo layout and architecture
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Repo: `~/roblox/tokyo-wangan-racing` (Git Bash path on this box).
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**Server-authoritative: clients request, the server decides.** The RX-7
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allowlist and anti-cheat are server-side. Keep the client dumb.
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```
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ReplicatedStorage/Shared src/shared GameConfig, Cars, Circuit, Modes,
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Chassis, Remotes, ProfileTemplate
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ServerScriptService/Server src/server init.server + managers
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ServerScriptService/ServerPackages ServerPackages ProfileStore (Wally)
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StarterPlayerScripts/Client src/client HUD, car picker, controllers
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```
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Mapping is declared in `default.project.json` (Rojo).
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| Module | Responsibility |
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|---|---|
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| `src/server/MapBuilder.luau` | **3,479 lines — the big one.** Procedurally builds the entire expressway, PA, ramps, barriers, signage. |
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| `src/server/CarManager.luau` | Spawns the equipped car; enforces the RX-7 allowlist |
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| `src/server/ModeManager.luau` | Mode selection, exit-gate arming, mode end |
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| `src/server/DataManager.luau` | ProfileStore wrapper — session lock, reconcile, Studio mock |
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| `src/server/AntiCheat.luau` | Speed/teleport sanity check — a speed bump, not a fortress |
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| `src/server/Ambience.luau` | Atmosphere haze, bloom, 22:00→03:00 clock drift |
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| `src/shared/Circuit.luau` | The 1,050-line circuit spline — sample positions, PA geometry |
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| `src/shared/Chassis.luau` | Shared chassis tuning constants |
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| `src/client/ChassisController.luau` | Drives the chassis client-side (driver owns network physics) |
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| `src/client/CameraController.luau` | Damped chase cam, flat horizon, speed FOV kick |
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| `src/client/SoundController.luau` | Two-layer engine crossfade + tyre squeal |
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**Cars:** RX-7 (restricted), City Runabout (public default), Silvia S15, Skyline
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GT-R R34, stylized hypercar. The **RX-7 is demo-locked** to the owner + his son
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via `GameConfig.RX7AllowedUserIds`, enforced in `CarManager` and the `EquipCar`
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remote. Stats only affect feel — no prices, no unlocks in the MVP.
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---
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## 4. Resources you can reach — and how
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### 4a. Live Roblox Studio (this machine, local)
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Two channels, different jobs. **Use [A] to verify what [B] did.**
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```
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[A] MCP bridge -> READ run Luau in the datamodel, screenshot the viewport
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[B] Rojo -> WRITE push .luau source into Studio (~1 s)
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```
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- `mcp__roblox_studio__execute_luau` — `datamodel_type` **must be `"Edit"`**,
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never `"Server"` (Server edits a throwaway Play copy that dies on stop).
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- `mcp__roblox_studio__screen_capture` — Studio's **3D viewport only**. Not the
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desktop, not Explorer, not Blender.
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- Rojo: `rojo serve default.project.json --port 34872`, then **somebody must
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click Rojo → Connect in Studio.** It never auto-connects, and an ESTABLISHED
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socket on 34872 is idle heartbeat, *not* a sync session.
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Full operational detail, version pins, and the failure decoder: **`CLAUDE.md`**.
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#### Rojo must run natively on Windows — never over an SSH tunnel
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**Rojo runs on the Windows box, in the Windows checkout.** Studio, Rojo and the
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repo it serves all live on the same machine. Start it with:
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```cmd
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cd /d %USERPROFILE%\roblox\tokyo-wangan-racing
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%USERPROFILE%\.local\bin\rojo.exe serve default.project.json --port 34872
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```
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A scheduled task `RojoTWR` does exactly this — `schtasks /Run /TN "RojoTWR"`.
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(Launching via `start` over SSH does **not** work: the process dies when the SSH
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session exits. Use the task.)
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**Rojo does not stay up on its own.** The root cause was found on 2026-08-06:
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**Windows OpenSSH kills the entire process tree when the SSH session exits.**
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Anything started over SSH with `Start-Process` — including Rojo — dies seconds
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later. This presents as "Rojo was running a minute ago and now the plugin won't
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connect," and it is *not* a plugin fault.
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Proof: `rojo procs: 1` inside the SSH session, `rojo procs: 0` from a new
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session moments later.
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The fix is to hand ownership to **Task Scheduler**, which is not part of the SSH
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process tree:
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```
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schtasks /Run /TN "RojoTWR" start rojo detached (survives SSH exit)
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%USERPROFILE%\rojo-guard.ps1 idempotent watchdog
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schtasks /Query /TN "RojoTWR-Guard" runs the watchdog every 3 minutes
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%USERPROFILE%\rojo-guard.log only logs real events, silent when healthy
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```
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Repo copy of the watchdog: `tools/win/rojo-guard.ps1`.
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> **Never start Rojo with `Start-Process`/`start` over SSH.** Always go through
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> `schtasks /Run /TN "RojoTWR"`. The guard itself follows this rule internally.
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The guard is deliberately conservative:
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- if `rojo` already owns 34872 it exits 0 and does nothing (safe mid-session —
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it will not disturb a live Studio connection)
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- if the port is held by **anything else** (e.g. an `sshd` tunnel) it refuses to
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start and logs `PORT HIJACKED`, rather than masking the bug
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- if `ServerPackages` is missing it logs that instead of letting Rojo silently
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exit on startup
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Verified end-to-end: killed `rojo`, waited, and the scheduler restored it
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unattended (`Last Result: 0`, port owned by `rojo`).
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**Clicking Rojo → Connect in Studio is still manual and always will be.** The
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guard keeps the *server* alive; it cannot press the button. `Rojo_autoReconnect`
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is `false` in the plugin settings, so after a drop you must reconnect by hand
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(or flip that setting in the plugin).
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> ⚠️ **Do not reverse-tunnel a Linux Rojo to port 34872.** It was tried
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> (`ssh -N -R 34872:127.0.0.1:34872`) and it is actively harmful: the port
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> answers, `/api/rojo` returns valid JSON, and everything *looks* healthy — but
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> it is serving the **Linux** working tree. Studio then syncs files that are not
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> the ones being edited on Windows, and `netstat` shows the port owned by
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> **sshd** rather than `rojo`. If port 34872 is owned by anything other than a
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> process literally named `rojo`, that is the bug.
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>
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> Diagnostic that settles it in one line:
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> ```powershell
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> $l=(netstat -ano | Select-String ":34872.*LISTENING"); (Get-Process -Id (($l[0] -split "\s+")[-1])).ProcessName
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> ```
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> Expect `rojo`. If you get `sshd`, kill the tunnel.
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#### `ServerPackages` is gitignored — Rojo will not start without it
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`/Packages/`, `/ServerPackages/` and `wally.lock` are **gitignored**, so a fresh
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clone has no dependencies and Rojo **refuses to start**, exiting immediately:
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```
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[ERROR rojo] Rojo project referred to a file using $path that could not be
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turned into a Roblox Instance by Rojo. File $path: ServerPackages
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```
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That error means *missing Wally deps*, not a broken project file. There is only
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one dependency (`ProfileStore`, 19 files / 316 KB). Fix with `wally install`, or
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copy the folder from a machine that already has it. **Rojo exiting on startup is
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silent from Studio's side — it just looks like Rojo "won't connect."**
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### 4b. Reference material on the NAS (1.5 GB, verified present)
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Host `unraid-1` (10.10.10.43), reachable over SSH. Base path:
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```
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/mnt/user/data/yy-roblox-games/0-tokyo-wangan-racing/
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```
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| Folder | Contents (verified counts) |
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|---|---|
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| `001-original-images/001-1993-Mazda-RX-7/` | **12 files** — the real car, for the mesh swap |
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| `001-original-images/002-1993-Nissan-Skyline-GT-R/` | **38 files** |
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| `003-google-earth-images/` | **12 files** — `daikoku-futo-01..12.png`, aerial geometry |
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| `004-video-reference/` | `aerial/`, `contact-sheets/`, `docs/`, `entrance-routes/` |
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| `002-completed-models/` | empty — finished models land here |
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> ⚠️ **The README currently prints a stale path** for the RX-7 reference
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> (`001-1993 Mazda RX-7/` with spaces, at the top level). The real path is
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> `001-original-images/001-1993-Mazda-RX-7/` with hyphens. Use the real one.
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Copy a file over rather than working blind:
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```bash
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scp unraid-1:'/mnt/user/data/yy-roblox-games/0-tokyo-wangan-racing/003-google-earth-images/daikoku-futo-01.png' /tmp/
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```
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### 4c. Reference material committed in-repo
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- `reference/ramps/` — 12 integrity-checked photos of Daikoku/Oi/Heiwajima/
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Shibaura PAs, plus `INDEX.md`, `BUILD_SPEC.md`, and OSM/satellite scripts.
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**All CC BY / CC BY-SA — reference-only for shape study. Do not trace directly
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into shipped assets without attribution.**
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- `docs/daikoku-reference-spec.md` — measured spec for the PA entrance geometry
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- `docs/japanese-road-standards.md` — real road-geometry standards
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- `docs/CAR_PHYSICS_REFERENCE.txt`, `docs/MESH_SWAP.md`, `docs/ROTARY_SOUND.md`
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- `assets/audio/` — current stand-in RX-7 loops (idle / rev / whistle)
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- `audio-work/` — raw recordings from real car meets, for the rotary audio work
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- `c1_georeference.json` — georeferencing data behind the circuit
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### 4d. Git / CI
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Remote: `ssh://[email protected]:2222/jesse/tokyo-wangan-racing.git`
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(self-hosted Gitea on UNRAID-1, SSH key auth already working from this box).
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CI runs on a **self-hosted Gitea Actions runner** (`.gitea/workflows/ci.yml`),
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Ubuntu 24.04 job container — rojo's binary needs glibc 2.39.
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### 4e. Existing tooling — check before writing new probes
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`tools/` already holds **109 files, 58 of them diagnostic/verification scripts**
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(`diag_*.luau`, `verify_*.luau`, `capture_*.py`, `check_*.luau`). There is a
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very high chance a probe already exists for what
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you need — `verify_auxlane.luau`, `verify_shared_ramps.luau`,
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`check_live_source.luau`, `scripts/verify_map.luau`, and capture helpers for
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flyovers/ramps/defects. **Look there first.**
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---
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## 5. Quality gates — CI enforces all three
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```bash
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stylua --check src/ # formatting
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selene src/ # lint
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rojo build --output build.rbxl # must compile
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```
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Conventions:
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- Tunables go in `GameConfig`, not scattered magic numbers.
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- Add a save key by adding it to `ProfileTemplate` (auto-reconciles). Never
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remove a key without a migration.
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- Test in Studio after every server change (ProfileStore uses a mock in Studio).
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---
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## 6. The things that will bite you
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These are compressed from hard-won experience. The long versions live in
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`CLAUDE.md` — but these three matter most:
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### Never regenerate hand-deleted work
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**The single most important rule on this project.** If the user deleted
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something in Studio, the *source* must honor it or the next rebuild silently
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resurrects it — and they will catch it immediately.
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Live example, currently in `MapBuilder.luau`:
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```lua
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AUX_SUPPRESS_FROM = 525 -- user deleted this aux-lane stretch
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AUX_SUPPRESS_TO = 550
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AUX_BLEND = 5 -- smoothstep; a hard cut caused a 26-stud fence jog
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```
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**Do not remove that suppression.** Hand-placed assets live in
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`workspace.PAProps`, which the builder never touches. Before any rebuild, ask:
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*does this regenerate something removed by hand?*
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### Measure before reasoning, and re-measure after
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Write a **read-only probe**, get real numbers, *then* form a theory. A code
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change is not proof — verify against the bug's signature. Enumerate names, not
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just totals: a raw count hides a partial removal.
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### Beat the `require()` cache
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After a Rojo sync the datamodel still holds **old bytecode** — no error, no
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warning, and you will measure the previous build and believe it:
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```lua
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local tmp = game.ServerScriptService.Server.MapBuilder:Clone()
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tmp.Parent = game.ServerScriptService
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local MapBuilder = require(tmp) -- fresh bytecode, guaranteed
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```
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### Verified-good baseline (2026-08-06) — regression-check against these
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| metric | value |
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|---|---|
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| total parts | 16,788 |
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| PAWestSlip | 60 segs, 34.4° total bend, worst 1.4°, 0 kinks >5° |
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| PAEastSlip | 60 segs, 30.7° total bend, worst 1.3°, 0 kinks >5° |
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| AuxLane parts | 30 — **samples 525–550 deliberately absent (user-deleted)** |
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| barrier coverage | 823 samples, 0 unguarded |
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| fence jogs >10 studs | 0 |
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### Never fabricate
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If Studio is closed, say "Studio is closed." Never invent a screenshot, a part
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count, or a measurement you didn't obtain. `{'error': '', 'isError': True}` on
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every MCP call means **Studio is closed** — not that your script is broken.
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Reporting a blocker honestly always beats a plausible-looking fake.
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---
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## 7. First five minutes in a new session
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```bash
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tasklist | findstr /I "Roblox" # 1. is Studio even running?
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claude mcp list # 2. bridge registered + connected?
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curl -s http://127.0.0.1:34872/api/rojo # 3. rojo serving?
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cd ~/roblox/tokyo-wangan-racing && git status --short && git log --oneline -5
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```
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Then read `docs/ROADMAP.md` to confirm what milestone is active, and check
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`tools/` for an existing probe before writing a new one.
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**Working state as of 2026-08-06:** clean tree, 0 uncommitted files, HEAD at
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`dc0df91`. (An older note in `START-HERE.md` warns about "36 uncommitted files"
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on the Linux box — that has since been committed and pushed. Trust `git status`
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over that note.)
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