Rework the PA junction to match the reference drawing: yellow = PA -> highway (entry), red = highway -> PA (exit). Entry and exit swap sides (entry now EAST, exit WEST) and both trunks hug the PA perimeter instead of running concentric spirals. The simplification: both carriageways sit at the same deck level, adjacent, so the median opening IS the far-side access path. The under-deck crossing and merge runs are deleted outright -- 8 runs collapse to 4, and the girder-soffit ceiling logic that constrained the crossing goes with them. Part count 24,210 -> 21,691. The median opening is now load-bearing rather than cosmetic (it is the only route from the far carriageway to the ramps), so it widens from 6 to 9 samples per junction. Orientation is a single flip-able constant (ORIENT) so a mirrored result is a one-line correction, not a rewrite. Measured on the built map (not asserted): - 600 entry + 600 exit ramp parts - max grade 8.00% / 8.27%, under the 9% limit - 0 collisions with piers/masts/girders (558 structural parts) - segment continuity <= 2.5 studs; trunk->merge handoff <= 1.7 studs - merge lands at dY 0.0 (exact deck level), 33 studs lateral - median open at junctions: 0 parts vs. control ~7 on plain mainline Two traps worth recording, both caught by controls: 1. Studio's require() cache silently rebuilt STALE code. The first "passing" build reported 17,575 parts and zero ramps, and the map contained PAOffRamp/PAOnRamp parts whose names exist nowhere in the current source. Every measurement taken before this was describing an old map. Added tools/rebuild_fresh.luau, which clones the module to bust the cache; use it rather than requiring MapBuilder directly. 2. A reported "median never opens" bug was a bad probe, not a defect. It counted `Barrier` (the outer edge parapet, which must NEVER open) instead of `Median_<i>`. Re-run against the right name: control 7, junctions 0. Both were only visible because the probes carry controls -- a 0-hit result with no control is vacuous. The verification harnesses are kept in tools/ with their controls built in.
78 lines
2.4 KiB
Luau
78 lines
2.4 KiB
Luau
-- Diagnose the raycast outlier: report WHICH parts the rays hit.
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-- The v3 raycast filtered on the whole map, so overhead geometry (overpass
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-- decks, girders, gantries, tunnel ceilings) can be hit before the road.
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local sss = game:GetService("ServerScriptService")
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local orig = sss:FindFirstChild("MapBuilder", true)
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local clone = orig:Clone()
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clone.Name = "MapBuilder_Diag"
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clone.Parent = orig.Parent
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local MB = require(clone)
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local map = MB.build()
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local Circuit = require(game:GetService("ReplicatedStorage"):FindFirstChild("Circuit", true))
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local samples = Circuit.samples
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local n = #samples
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local rp = RaycastParams.new()
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rp.FilterType = Enum.RaycastFilterType.Include
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rp.FilterDescendantsInstances = { map }
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local out = {}
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-- Road-only params: what the driver actually touches.
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local roadOnly = RaycastParams.new()
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roadOnly.FilterType = Enum.RaycastFilterType.Include
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roadOnly.FilterDescendantsInstances = { map:FindFirstChild("Expressway") }
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local worstAll, worstRoad, atAll, atRoad = 0, 0, -1, -1
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local hits = {}
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for i = 1, n do
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local j = (i % n) + 1
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local p = samples[j].pos
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local fwd = (samples[(j % n) + 1].pos - samples[i].pos)
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fwd = Vector3.new(fwd.X, 0, fwd.Z)
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if fwd.Magnitude > 0.01 then
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fwd = fwd.Unit
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local o1 = p - fwd * 3 + Vector3.new(0, 40, 0)
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local o2 = p + fwd * 3 + Vector3.new(0, 40, 0)
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local a1 = workspace:Raycast(o1, Vector3.new(0, -120, 0), rp)
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local a2 = workspace:Raycast(o2, Vector3.new(0, -120, 0), rp)
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if a1 and a2 then
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local d = math.abs(a1.Position.Y - a2.Position.Y)
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if d > worstAll then
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worstAll, atAll = d, i
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end
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if d > 1 then
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hits[#hits + 1] = ("i=%d(%s) d=%.2f hitA=%s hitB=%s"):format(
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i,
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samples[i].piece,
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d,
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a1.Instance.Name,
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a2.Instance.Name
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)
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end
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end
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local b1 = workspace:Raycast(o1, Vector3.new(0, -120, 0), roadOnly)
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local b2 = workspace:Raycast(o2, Vector3.new(0, -120, 0), roadOnly)
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if b1 and b2 then
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local d = math.abs(b1.Position.Y - b2.Position.Y)
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if d > worstRoad then
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worstRoad, atRoad = d, i
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end
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end
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end
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end
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out[#out + 1] = ("ALL-GEOMETRY worst=%.3f at i=%d"):format(worstAll, atAll)
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out[#out + 1] = ("ROAD-ONLY worst=%.3f at i=%d -> %s"):format(
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worstRoad,
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atRoad,
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worstRoad <= 0.60 and "PASS" or "FAIL"
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)
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out[#out + 1] = ("outlier samples (d>1), first 12 of %d:"):format(#hits)
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for k = 1, math.min(12, #hits) do
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out[#out + 1] = " " .. hits[k]
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end
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map:Destroy()
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clone:Destroy()
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return table.concat(out, "\n")
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