Rework the PA junction to match the reference drawing: yellow = PA -> highway (entry), red = highway -> PA (exit). Entry and exit swap sides (entry now EAST, exit WEST) and both trunks hug the PA perimeter instead of running concentric spirals. The simplification: both carriageways sit at the same deck level, adjacent, so the median opening IS the far-side access path. The under-deck crossing and merge runs are deleted outright -- 8 runs collapse to 4, and the girder-soffit ceiling logic that constrained the crossing goes with them. Part count 24,210 -> 21,691. The median opening is now load-bearing rather than cosmetic (it is the only route from the far carriageway to the ramps), so it widens from 6 to 9 samples per junction. Orientation is a single flip-able constant (ORIENT) so a mirrored result is a one-line correction, not a rewrite. Measured on the built map (not asserted): - 600 entry + 600 exit ramp parts - max grade 8.00% / 8.27%, under the 9% limit - 0 collisions with piers/masts/girders (558 structural parts) - segment continuity <= 2.5 studs; trunk->merge handoff <= 1.7 studs - merge lands at dY 0.0 (exact deck level), 33 studs lateral - median open at junctions: 0 parts vs. control ~7 on plain mainline Two traps worth recording, both caught by controls: 1. Studio's require() cache silently rebuilt STALE code. The first "passing" build reported 17,575 parts and zero ramps, and the map contained PAOffRamp/PAOnRamp parts whose names exist nowhere in the current source. Every measurement taken before this was describing an old map. Added tools/rebuild_fresh.luau, which clones the module to bust the cache; use it rather than requiring MapBuilder directly. 2. A reported "median never opens" bug was a bad probe, not a defect. It counted `Barrier` (the outer edge parapet, which must NEVER open) instead of `Median_<i>`. Re-run against the right name: control 7, junctions 0. Both were only visible because the probes carry controls -- a 0-hit result with no control is vacuous. The verification harnesses are kept in tools/ with their controls built in.
59 lines
1.4 KiB
Luau
59 lines
1.4 KiB
Luau
-- Rebuild using a CLONED module so Studio's require() cache is bypassed.
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-- Without this, require() returns the version compiled at first-require,
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-- which silently rebuilds the OLD map (symptom: PAOffRamp/PAOnRamp parts
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-- that exist nowhere in the current source).
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local sss = game:GetService("ServerScriptService")
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local ss = game:GetService("ServerStorage")
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local ws = game:GetService("Workspace")
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local realMod = sss:FindFirstChild("MapBuilder", true)
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if not realMod then
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return "MapBuilder not found"
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end
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local bust = ss:FindFirstChild("_cachebust")
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if not bust then
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bust = Instance.new("Folder")
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bust.Name = "_cachebust"
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bust.Parent = ss
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end
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for _, ch in ipairs(bust:GetChildren()) do
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ch:Destroy()
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end
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local clone = realMod:Clone()
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clone.Name = "MapBuilder_fresh_" .. tostring(math.random(1e6, 9e6))
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clone.Parent = bust
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local mb = require(clone)
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local old = ws:FindFirstChild("Map")
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if old then
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old:Destroy()
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end
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local ok, err = pcall(function()
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mb.build()
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end)
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if not ok then
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return "BUILD ERROR: " .. tostring(err)
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end
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local map = ws:FindFirstChild("Map")
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if not map then
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return "no Map after build"
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end
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local total, entry, exit = 0, 0, 0
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for _, d in ipairs(map:GetDescendants()) do
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if d:IsA("BasePart") then
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total += 1
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if d.Name:find("PAEntryRamp") then
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entry += 1
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elseif d.Name:find("PAExitRamp") then
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exit += 1
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end
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end
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end
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return ("srcLen=%d parts=%d PAEntryRamp=%d PAExitRamp=%d"):format(#clone.Source, total, entry, exit)
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