Files
tokyo-wangan-racing/tools/rebuild_fresh.luau
T
jesse 1d23c187ad Daikoku PA: two perimeter ramps, far side served by the median opening
Rework the PA junction to match the reference drawing: yellow = PA -> highway
(entry), red = highway -> PA (exit). Entry and exit swap sides (entry now
EAST, exit WEST) and both trunks hug the PA perimeter instead of running
concentric spirals.

The simplification: both carriageways sit at the same deck level, adjacent,
so the median opening IS the far-side access path. The under-deck crossing
and merge runs are deleted outright -- 8 runs collapse to 4, and the
girder-soffit ceiling logic that constrained the crossing goes with them.
Part count 24,210 -> 21,691.

The median opening is now load-bearing rather than cosmetic (it is the only
route from the far carriageway to the ramps), so it widens from 6 to 9
samples per junction.

Orientation is a single flip-able constant (ORIENT) so a mirrored result is
a one-line correction, not a rewrite.

Measured on the built map (not asserted):
  - 600 entry + 600 exit ramp parts
  - max grade 8.00% / 8.27%, under the 9% limit
  - 0 collisions with piers/masts/girders (558 structural parts)
  - segment continuity <= 2.5 studs; trunk->merge handoff <= 1.7 studs
  - merge lands at dY 0.0 (exact deck level), 33 studs lateral
  - median open at junctions: 0 parts vs. control ~7 on plain mainline

Two traps worth recording, both caught by controls:

1. Studio's require() cache silently rebuilt STALE code. The first "passing"
   build reported 17,575 parts and zero ramps, and the map contained
   PAOffRamp/PAOnRamp parts whose names exist nowhere in the current source.
   Every measurement taken before this was describing an old map. Added
   tools/rebuild_fresh.luau, which clones the module to bust the cache; use
   it rather than requiring MapBuilder directly.

2. A reported "median never opens" bug was a bad probe, not a defect. It
   counted `Barrier` (the outer edge parapet, which must NEVER open) instead
   of `Median_<i>`. Re-run against the right name: control 7, junctions 0.

Both were only visible because the probes carry controls -- a 0-hit result
with no control is vacuous. The verification harnesses are kept in tools/
with their controls built in.
2026-08-03 11:53:40 -04:00

59 lines
1.4 KiB
Luau

-- Rebuild using a CLONED module so Studio's require() cache is bypassed.
-- Without this, require() returns the version compiled at first-require,
-- which silently rebuilds the OLD map (symptom: PAOffRamp/PAOnRamp parts
-- that exist nowhere in the current source).
local sss = game:GetService("ServerScriptService")
local ss = game:GetService("ServerStorage")
local ws = game:GetService("Workspace")
local realMod = sss:FindFirstChild("MapBuilder", true)
if not realMod then
return "MapBuilder not found"
end
local bust = ss:FindFirstChild("_cachebust")
if not bust then
bust = Instance.new("Folder")
bust.Name = "_cachebust"
bust.Parent = ss
end
for _, ch in ipairs(bust:GetChildren()) do
ch:Destroy()
end
local clone = realMod:Clone()
clone.Name = "MapBuilder_fresh_" .. tostring(math.random(1e6, 9e6))
clone.Parent = bust
local mb = require(clone)
local old = ws:FindFirstChild("Map")
if old then
old:Destroy()
end
local ok, err = pcall(function()
mb.build()
end)
if not ok then
return "BUILD ERROR: " .. tostring(err)
end
local map = ws:FindFirstChild("Map")
if not map then
return "no Map after build"
end
local total, entry, exit = 0, 0, 0
for _, d in ipairs(map:GetDescendants()) do
if d:IsA("BasePart") then
total += 1
if d.Name:find("PAEntryRamp") then
entry += 1
elseif d.Name:find("PAExitRamp") then
exit += 1
end
end
end
return ("srcLen=%d parts=%d PAEntryRamp=%d PAExitRamp=%d"):format(#clone.Source, total, entry, exit)