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jesse 1d23c187ad Daikoku PA: two perimeter ramps, far side served by the median opening
Rework the PA junction to match the reference drawing: yellow = PA -> highway
(entry), red = highway -> PA (exit). Entry and exit swap sides (entry now
EAST, exit WEST) and both trunks hug the PA perimeter instead of running
concentric spirals.

The simplification: both carriageways sit at the same deck level, adjacent,
so the median opening IS the far-side access path. The under-deck crossing
and merge runs are deleted outright -- 8 runs collapse to 4, and the
girder-soffit ceiling logic that constrained the crossing goes with them.
Part count 24,210 -> 21,691.

The median opening is now load-bearing rather than cosmetic (it is the only
route from the far carriageway to the ramps), so it widens from 6 to 9
samples per junction.

Orientation is a single flip-able constant (ORIENT) so a mirrored result is
a one-line correction, not a rewrite.

Measured on the built map (not asserted):
  - 600 entry + 600 exit ramp parts
  - max grade 8.00% / 8.27%, under the 9% limit
  - 0 collisions with piers/masts/girders (558 structural parts)
  - segment continuity <= 2.5 studs; trunk->merge handoff <= 1.7 studs
  - merge lands at dY 0.0 (exact deck level), 33 studs lateral
  - median open at junctions: 0 parts vs. control ~7 on plain mainline

Two traps worth recording, both caught by controls:

1. Studio's require() cache silently rebuilt STALE code. The first "passing"
   build reported 17,575 parts and zero ramps, and the map contained
   PAOffRamp/PAOnRamp parts whose names exist nowhere in the current source.
   Every measurement taken before this was describing an old map. Added
   tools/rebuild_fresh.luau, which clones the module to bust the cache; use
   it rather than requiring MapBuilder directly.

2. A reported "median never opens" bug was a bad probe, not a defect. It
   counted `Barrier` (the outer edge parapet, which must NEVER open) instead
   of `Median_<i>`. Re-run against the right name: control 7, junctions 0.

Both were only visible because the probes carry controls -- a 0-hit result
with no control is vacuous. The verification harnesses are kept in tools/
with their controls built in.
2026-08-03 11:53:40 -04:00

132 lines
4.1 KiB
Luau

-- Verification v3: seam lip measured against the KNOWN shared sample point.
--
-- v2 still had a sign bug: Roblox CFrame.LookVector is the -Z axis, so a deck
-- built with CFrame.lookAt(mid, mid+dir) has its FORWARD end at local
-- z = -(Size.Z-2)/2 and its REAR end at +(Size.Z-2)/2. v2 had these swapped,
-- comparing deck i's rear to deck i+1's rear -- a systematic error that
-- reported a near-constant 5.2 on every sloped segment regardless of zone.
--
-- This version avoids guessing signs: for each deck it takes BOTH end faces,
-- picks whichever is nearer the shared sample point b.pos in XZ, and reports
-- the surface-height difference there. Sanity-checked against the flat-ground
-- expectation and cross-checked with a downward raycast.
local sss = game:GetService("ServerScriptService")
local orig = sss:FindFirstChild("MapBuilder", true)
local clone = orig:Clone()
clone.Name = "MapBuilder_Verify3"
clone.Parent = orig.Parent
local okM, MB = pcall(require, clone)
if not okM then
clone:Destroy()
return "FAIL require: " .. tostring(MB)
end
local okB, map = pcall(MB.build)
if not okB then
clone:Destroy()
return "FAIL build: " .. tostring(map)
end
local Circuit = require(game:GetService("ReplicatedStorage"):FindFirstChild("Circuit", true))
local samples = Circuit.samples
local n = #samples
local decks = {}
for _, d in ipairs(map:GetDescendants()) do
if d:IsA("BasePart") then
local idx = d.Name:match("^Road_(%d+)$")
if idx then
decks[tonumber(idx)] = d
end
end
end
local out = {}
local function line(s)
out[#out + 1] = s
end
-- Top-surface height of deck `d` at the end nearest world point `p` (XZ).
local function topAtNearestEnd(d, p)
local half = (d.Size.Z - 2) / 2
local best, bestD = nil, math.huge
for _, z in ipairs({ -half, half }) do
local w = d.CFrame * CFrame.new(0, d.Size.Y / 2, z)
local dd = (Vector3.new(w.X, 0, w.Z) - Vector3.new(p.X, 0, p.Z)).Magnitude
if dd < bestD then
best, bestD = w.Y, dd
end
end
return best, bestD
end
local worst, worstAt, worstGap = 0, -1, 0
local lips = {}
for i = 1, n do
local j = (i % n) + 1
local a, b = decks[i], decks[j]
if a and b then
local shared = samples[j].pos -- the sample both decks meet at
local ya, da = topAtNearestEnd(a, shared)
local yb, db = topAtNearestEnd(b, shared)
local lip = math.abs(ya - yb)
lips[#lips + 1] = { lip, i, math.max(da, db) }
if lip > worst then
worst, worstAt, worstGap = lip, i, math.max(da, db)
end
end
end
table.sort(lips, function(p, q)
return p[1] > q[1]
end)
local top = {}
for k = 1, math.min(5, #lips) do
top[#top + 1] = ("i=%d:%.4f(%s)"):format(lips[k][2], lips[k][1], samples[lips[k][2]].piece)
end
line(
("SEAM max lip=%.4f at i=%d (endpoint XZ err %.3f) -> %s"):format(
worst,
worstAt,
worstGap,
worst <= 0.30 and "PASS" or "FAIL"
)
)
line("SEAM top5: " .. table.concat(top, " "))
-- Independent cross-check: raycast down onto the driving surface just before
-- and just after each seam. A real step would show up here too.
-- MUST filter to the Expressway folder only. Filtering on the whole map lets
-- the ray hit TunnelCeiling / MedianFence / overpass decks on the way down and
-- reports a bogus ~19-stud "step" that has nothing to do with the road surface.
local rp = RaycastParams.new()
rp.FilterType = Enum.RaycastFilterType.Include
rp.FilterDescendantsInstances = { map:FindFirstChild("Expressway") }
local rWorst, rAt = 0, -1
for i = 1, n do
local j = (i % n) + 1
local p = samples[j].pos
local fwd = (samples[(j % n) + 1].pos - samples[i].pos)
fwd = Vector3.new(fwd.X, 0, fwd.Z)
if fwd.Magnitude > 0.01 then
fwd = fwd.Unit
local h1 = workspace:Raycast(p - fwd * 3 + Vector3.new(0, 40, 0), Vector3.new(0, -120, 0), rp)
local h2 = workspace:Raycast(p + fwd * 3 + Vector3.new(0, 40, 0), Vector3.new(0, -120, 0), rp)
if h1 and h2 then
local d = math.abs(h1.Position.Y - h2.Position.Y)
if d > rWorst then
rWorst, rAt = d, i
end
end
end
end
line(
("RAYCAST surface step across seams (+-3 studs): max=%.4f at i=%d -> %s"):format(
rWorst,
rAt,
rWorst <= 0.60 and "PASS" or "FAIL"
)
)
map:Destroy()
clone:Destroy()
return table.concat(out, "\n")