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jesse c8dabea53a Daikoku PA: lift mainline over the apron, rebuild both ramps
The PA ring road and the expressway mainline were both at ground level, so
the ring parapet stood INSIDE the carriageway (measured -10.0 studs of
vertical overlap: a wall in the middle of the road).

Reference photos of the real Daikoku Futo PA show the expressway flying
OVER the parking apron on pillars, with the PA at ground level and ramps
climbing up to meet it. Rebuilt to match:

- mainline lifted 38 studs through the junction, eased in/out (max 5.26%
  grade, within real expressway limits)
- PA ring + apron stay at ground level; legacy PARingPillar props removed
- both on/off ramps regraded over the full rise with smoothstep easing,
  segments overlapped 3 studs so wheels can't catch a seam, plus support
  pillars and edge kerbs where the deck is high

Verified in-engine against built parts (tools/diag_daikoku.luau), not just
source: clearance now +28.0 studs, both ramps continuous (max step 5.62,
no gaps). tools/plot_daikoku.py renders the plan/section for comparison.
2026-08-02 15:56:13 -04:00

201 lines
5.6 KiB
Luau

--[[
diag_nosecue2.luau -- settle which is lying on hatch_junk / hyper_x: the
wheel LABELS, or the shell MESH itself.
Background: diag_shelllabels.luau showed those two shells label their F
axle toward +Z while rx7_fc / silv_s15 / gtr_r34 label F toward -Z. That
matches the reported symptom exactly, but it does NOT say which side is
wrong -- either the labels are swapped, or the whole mesh is authored
facing the other way and the labels are honest.
So: gather cues that are INDEPENDENT of the wheel names, from the shell's
own parts. Every cue is read off part names/positions in the shell's local
frame; none is derived from a constant, and each can come out either way.
headlights -- sit at the NOSE
taillights -- sit at the TAIL
*front* / *rear* named parts (bumpers, grille) -- self-describing
seat -- a VehicleSeat/Seat inside the shell looks FORWARD
Interpretation:
* cues agree with labels -> the MESH is rotated; labels are honest
* cues oppose the labels -> the LABELS are swapped; mesh is fine
A shell where cues themselves disagree is reported as INCONCLUSIVE rather
than being forced into a verdict.
]]
local RS = game:GetService("ReplicatedStorage")
local SSS = game:GetService("ServerScriptService")
local SS = game:GetService("ServerStorage")
local TARGETS = { rx7_fc = true, hatch_junk = true, silv_s15 = true, gtr_r34 = true, hyper_x = true }
local out = {}
local function log(s)
table.insert(out, s)
end
-- Collect the five target shells wherever they live.
local shells = {}
for _, root in ipairs({ RS, SSS, SS, workspace }) do
for _, d in ipairs(root:GetDescendants()) do
if d:IsA("Model") and TARGETS[d.Name] and d:FindFirstChild("Wheels") and not shells[d.Name] then
shells[d.Name] = d
end
end
end
-- Mean local Z of every part whose lowercased name matches a pattern.
local function meanZ(shell, pivotInv, patterns)
local sum, n = 0, 0
for _, d in ipairs(shell:GetDescendants()) do
if d:IsA("BasePart") then
local nm = d.Name:lower()
for _, pat in ipairs(patterns) do
if nm:find(pat, 1, true) then
sum += (pivotInv * d.Position).Z
n += 1
break
end
end
end
end
if n == 0 then
return nil, 0
end
return sum / n, n
end
local order = { "rx7_fc", "silv_s15", "gtr_r34", "hatch_junk", "hyper_x" }
log(
string.format(
"%-11s %-14s %-14s %-14s %-14s %s",
"shell",
"labelF.Z",
"headlight.Z",
"taillight.Z",
"seatFwd.Z",
"verdict"
)
)
log(string.rep("-", 104))
local seen = 0
for _, name in ipairs(order) do
local shell = shells[name]
if not shell then
log(string.format("%-11s NOT FOUND", name))
continue
end
seen += 1
local pivotInv = shell:GetPivot():Inverse()
-- Wheel-label cue: sign of (F centroid - R centroid).Z
local wheels = shell:FindFirstChild("Wheels")
local fSum, fN, rSum, rN = 0, 0, 0, 0
for _, w in ipairs(wheels:GetChildren()) do
local sum, n = Vector3.zero, 0
if w:IsA("BasePart") then
sum, n = w.Position, 1
end
for _, d in ipairs(w:GetDescendants()) do
if d:IsA("BasePart") then
sum, n = sum + d.Position, n + 1
end
end
if n > 0 then
local z = (pivotInv * (sum / n)).Z
local head = w.Name:sub(1, 1):upper()
if head == "F" then
fSum, fN = fSum + z, fN + 1
elseif head == "R" then
rSum, rN = rSum + z, rN + 1
end
end
end
local labelZ = (fN > 0 and rN > 0) and ((fSum / fN) - (rSum / rN)) or nil
local headZ, headN = meanZ(shell, pivotInv, { "headlight", "headlamp", "grille", "grill" })
local tailZ, tailN = meanZ(shell, pivotInv, { "taillight", "taillamp", "tailight", "brakelight" })
-- Seat cue: a seat's LookVector, expressed in the SHELL's frame.
local seatZ = nil
for _, d in ipairs(shell:GetDescendants()) do
if d:IsA("VehicleSeat") or d:IsA("Seat") then
-- Rotate (not translate) the seat's world look into shell-local axes.
seatZ = (shell:GetPivot():Inverse() * (d.CFrame.LookVector + shell:GetPivot().Position)).Z
break
end
end
-- Each cue votes for which local Z direction is the NOSE.
-- Convention target: nose should be at -Z.
local votes = {}
if headZ then
votes[#votes + 1] = (headZ < 0) and -1 or 1
end
if tailZ then
votes[#votes + 1] = (tailZ < 0) and 1 or -1
end -- tail opposes nose
if seatZ then
votes[#votes + 1] = (seatZ < 0) and -1 or 1
end
local noseSign = nil
if #votes > 0 then
local s = 0
for _, v in ipairs(votes) do
s += v
end
if s > 0 then
noseSign = 1
elseif s < 0 then
noseSign = -1
end
end
local verdict
if not labelZ then
verdict = "no F/R labels"
elseif #votes == 0 then
verdict = "NO INDEPENDENT CUE (no lights/seat found)"
elseif noseSign == nil then
verdict = "INCONCLUSIVE (cues split)"
else
local labelSign = (labelZ < 0) and -1 or 1
if labelSign == noseSign then
verdict = (noseSign < 0) and "consistent, nose -Z (fine)" or "LABELS HONEST -> MESH is rotated 180"
else
verdict = "LABELS SWAPPED -> mesh is fine"
end
end
local function fmt(v, n)
return v and string.format("%+.1f(%d)", v, n or 0) or "--"
end
log(
string.format(
"%-11s %-14s %-14s %-14s %-14s %s",
name,
labelZ and string.format("%+.1f", labelZ) or "--",
fmt(headZ, headN),
fmt(tailZ, tailN),
seatZ and string.format("%+.2f", seatZ) or "--",
verdict
)
)
end
log("")
if seen == 0 then
log(">>> NOTHING INSPECTED -- this is a FAILURE, not a pass.")
else
log(string.format(">>> inspected %d/5 shells", seen))
log(" labelF.Z = (F centroid - R centroid).Z; negative means labels put F toward -Z")
log(" headlight.Z = mean local Z of headlight/grille parts (count); nose should be -Z")
log(" seatFwd.Z = seat LookVector Z in shell frame; negative = seat faces -Z")
end
return table.concat(out, "\n")