Commit Graph
2 Commits
Author SHA1 Message Date
jesse b3a1044df6 M1: constraint chassis (springs, servo steering, motor wheels)
CI / quality (push) Successful in 54s
- New shared Chassis.luau: geometry constants + per-car tuning from stats
- CarManager.buildCarModel rebuilt: prismatic+spring suspension per corner,
  servo-hinge steering on front knuckles, motor-hinge driven wheels,
  hidden dense ballast for anti-roll; VehicleSeat kept as input device only
- New client ChassisController: drives motors/servos from seat
  ThrottleFloat/SteerFloat per Heartbeat; speed-sensitive steering lock;
  engine braking on throttle release
- Driver gets network ownership of every unanchored part (constraint
  assemblies are separate; missing one causes stuttery physics)
- Docs: MESH_SWAP.md rewritten for shell-on-chassis workflow; ROADMAP updated
2026-07-22 00:20:59 -04:00
jesse 07a67204ca Scope cut: drive-only MVP (remove racing + economy)
CI / quality (push) Successful in 1m1s
Per user direction, the MVP is now simply driving cars on the expressway.
- Removed RaceManager and Economy modules entirely
- Slimmed Remotes to DataUpdated / SpawnCar / EquipCar
- ProfileTemplate now just remembers the last driven car (v2)
- Cars: dropped price/rep/upgrade fields; kept identity + driving stats
- CarManager: stat-based tuning only; RX-7 allowlist via GameConfig.canDrive
- DataManager: assign default car on join; downgrade RX-7 if de-allowlisted
- Client: replaced garage/economy UI with a simple car picker + respawn
- Docs: GDD/ROADMAP/README rewritten for drive-only; added docs/MESH_SWAP.md
- Gates: stylua clean, selene 0/0, rojo builds
2026-07-22 00:11:11 -04:00