Per user direction, the MVP is now simply driving cars on the expressway. - Removed RaceManager and Economy modules entirely - Slimmed Remotes to DataUpdated / SpawnCar / EquipCar - ProfileTemplate now just remembers the last driven car (v2) - Cars: dropped price/rep/upgrade fields; kept identity + driving stats - CarManager: stat-based tuning only; RX-7 allowlist via GameConfig.canDrive - DataManager: assign default car on join; downgrade RX-7 if de-allowlisted - Client: replaced garage/economy UI with a simple car picker + respawn - Docs: GDD/ROADMAP/README rewritten for drive-only; added docs/MESH_SWAP.md - Gates: stylua clean, selene 0/0, rojo builds
3.3 KiB
Swapping the placeholder RX-7 for the real mesh (M1)
Right now every car is a coloured block + a VehicleSeat so the game is drivable
today. This is the one file you touch to make the RX-7 a real model:
src/server/CarManager.luau → the buildCarModel function.
Nothing else (saving, the allowlist, car switching, the map, anti-cheat) needs to change. That's the whole point of isolating model-building in one function.
Reference photos
The real car's reference photos live on the NAS (too large to commit to git):
unraid-1:/mnt/user/data/yy-roblox-games/0-fast-n-furious-sim/001-1993 Mazda RX-7/
A single downscaled reference is included at assets/reference/rx7-reference.png
for quick lookups.
Step 1 — Get a model into Roblox
Options, easiest first:
- Buy or find a free RX-7 FD model on the Roblox Creator Marketplace/toolbox, or
- Model it in Blender from the reference photos and import the mesh
(
.fbx/.obj) via Studio's 3D importer, or - Commission one.
You want a single Model whose parts are welded together, with a clear "body"
part you can drive. Keep the part count low (mobile perf).
Step 2 — Store it where Rojo/Studio can clone it
Put the finished Model under ReplicatedStorage (e.g. a CarModels folder).
Two ways to manage it:
- Simple: keep it in the Studio place file as a real Instance (not synced by Rojo). Fine for a single hero car.
- Version-controlled: export the model to a
.rbxmand reference it from the Rojo project so it lives in git. See Rojo's$pathdocs for.rbxmmodel files.
Step 3 — Rewrite buildCarModel to clone the real mesh
Replace the block-building body of buildCarModel(car, maxSpeed, torque, turnSpeed)
with something like:
local CAR_MODELS = ReplicatedStorage:WaitForChild("CarModels")
local function buildCarModel(car, maxSpeed, torque, turnSpeed)
-- Look up a real model by car id; fall back to the block builder if missing.
local template = CAR_MODELS:FindFirstChild(car.Id)
if not template then
return buildBlockCar(car, maxSpeed, torque, turnSpeed) -- keep the old code as a fallback
end
local model = template:Clone()
-- Ensure it has a VehicleSeat named "DriveSeat" welded to the driving body.
local seat = model:FindFirstChild("DriveSeat")
if not seat then
seat = Instance.new("VehicleSeat")
seat.Name = "DriveSeat"
-- weld seat to model.PrimaryPart, position it in the cabin...
seat.Parent = model
end
seat.MaxSpeed = maxSpeed
seat.Torque = torque
seat.TurnSpeed = turnSpeed
assert(model.PrimaryPart, "Car model needs a PrimaryPart set")
return model
end
Keep the current block-builder renamed as buildBlockCar so any car without a
real mesh still works. That way you can import cars one at a time.
Step 4 (recommended, M1) — Move to a real chassis
The VehicleSeat is great for "it drives today" but for real suspension/grip,
adopt a proven constraint chassis (A-Chassis or a modern equivalent). At that
point buildCarModel clones the chassis rig and attaches the RX-7 body to it.
Still one function; still no changes elsewhere.
Verify
rojo build --output build.rbxlcompiles.- In Studio: Play → you spawn in the real RX-7 → it drives → it saves.
- Non-allowlisted test account still can't select the RX-7 (server enforced).