CarBody: sculpted per-car visual body kits (cars-first priority)
CI / quality (push) Successful in 1m5s
CI / quality (push) Successful in 1m5s
- New src/server/CarBody.luau: wedge noses, raked glass, pop-up lights (RX-7), spoilers (lip/wing/GT), tail styles, exhaust tips, underglow, accent neon, alloy rims. All parts Massless+welded: zero physics impact. - CarManager: replaced the old glass-cube cabin with CarBody.build().
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@@ -29,6 +29,7 @@ local Cars = require(Shared.Cars)
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local Chassis = require(Shared.Chassis)
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local GameConfig = require(Shared.GameConfig)
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local DataManager = require(script.Parent.DataManager)
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local CarBody = require(script.Parent.CarBody)
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type Car = Cars.Car
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type Tuning = Chassis.Tuning
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@@ -208,20 +209,9 @@ local function buildCarModel(car: Car, tuning: Tuning): Model
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ballastWeld.Part1 = ballast
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ballastWeld.Parent = body
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-- Cabin (visual only) -------------------------------------------------------
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local cabin = makePart({
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Name = "Cabin",
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Size = Vector3.new(5, 1.6, 5),
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CFrame = origin * CFrame.new(0, 1.5, 0.5),
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Color = Color3.new(car.Color[1] * 0.7, car.Color[2] * 0.7, car.Color[3] * 0.7),
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Material = Enum.Material.Glass,
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CanCollide = false,
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Parent = model,
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})
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local cabinWeld = Instance.new("WeldConstraint")
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cabinWeld.Part0 = body
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cabinWeld.Part1 = cabin
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cabinWeld.Parent = body
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-- Visual bodywork (nose, glass, spoilers, lights, underglow, rims) is added
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-- by CarBody.build() after assembly. All CarBody parts are Massless, so
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-- they never alter the chassis physics.
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-- Seat: input device only (Throttle/Steer). It drives nothing directly. -----
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local seat = Instance.new("VehicleSeat")
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@@ -247,6 +237,9 @@ local function buildCarModel(car: Car, tuning: Tuning): Model
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end
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end
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-- Sculpted visual body kit (per-car styling; all parts Massless + welded)
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CarBody.build(model, body, car)
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model.PrimaryPart = body
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return model
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end
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