CI / quality (push) Successful in 52s
CameraController (client): - Scriptable chase cam only while in the DriveSeat; restores default on exit - Frame-rate independent damped follow with look-ahead aim point - Flat horizon (ignores car pitch/roll) so bumps don't shake the view - Speed-based FOV kick (quadratic ramp) for sense of pace - Cleans up on Died/despawn MapBuilder v2: - Highway extended 2400 -> 3200 studs with distinct feature zones - Gantry arches (seg 2), enclosed neon-lit tunnel (seg 3), jump ramp + landing pair on the right lane (seg 4, left lane stays flat) - Procedural neon skyline towers flanking both sides (deterministic seed, same city every server) - End kill-wall so you can't sail off the far edge