The PA ring road and the expressway mainline were both at ground level, so the ring parapet stood INSIDE the carriageway (measured -10.0 studs of vertical overlap: a wall in the middle of the road). Reference photos of the real Daikoku Futo PA show the expressway flying OVER the parking apron on pillars, with the PA at ground level and ramps climbing up to meet it. Rebuilt to match: - mainline lifted 38 studs through the junction, eased in/out (max 5.26% grade, within real expressway limits) - PA ring + apron stay at ground level; legacy PARingPillar props removed - both on/off ramps regraded over the full rise with smoothstep easing, segments overlapped 3 studs so wheels can't catch a seam, plus support pillars and edge kerbs where the deck is high Verified in-engine against built parts (tools/diag_daikoku.luau), not just source: clearance now +28.0 studs, both ramps continuous (max step 5.62, no gaps). tools/plot_daikoku.py renders the plan/section for comparison.
102 lines
3.1 KiB
Luau
102 lines
3.1 KiB
Luau
--[[
|
|
diag_pawall.luau -- is the parking area actually sealed?
|
|
|
|
The user reports a continuous low wall around the lot with no way out. The
|
|
suspect: planPA builds PARingWall on BOTH edges of every ring segment
|
|
(for sgn in {1,-1}) with no opening carved where PAOnRamp / PAOffRamp meet
|
|
the ring -- so the INNER lip would form an unbroken fence around the apron.
|
|
|
|
This does not reason about the code. It fires RAYS outward from the spawn
|
|
pad in 72 directions and reports what each one hits first, so a genuine gap
|
|
shows up as a ray that reaches the ring deck (or beyond) without hitting a
|
|
wall. If every ray hits PARingWall, the lot is sealed -- confirmed by
|
|
measurement, not inspection.
|
|
]]
|
|
|
|
local Workspace = game:GetService("Workspace")
|
|
|
|
local map = Workspace:FindFirstChild("Map")
|
|
if not map then
|
|
return "FATAL: no Map"
|
|
end
|
|
local pad = map:FindFirstChild("SpawnPad", true)
|
|
if not pad then
|
|
return "FATAL: no SpawnPad"
|
|
end
|
|
|
|
local origin = pad.Position + Vector3.new(0, 2, 0)
|
|
|
|
local params = RaycastParams.new()
|
|
params.FilterType = Enum.RaycastFilterType.Include
|
|
params.FilterDescendantsInstances = { map }
|
|
|
|
local out = {}
|
|
local function log(s)
|
|
table.insert(out, s)
|
|
end
|
|
|
|
local N = 72
|
|
local hits = {}
|
|
local escapes = {}
|
|
local wallH = {}
|
|
|
|
for i = 0, N - 1 do
|
|
local ang = (i / N) * math.pi * 2
|
|
local dir = Vector3.new(math.cos(ang), 0, math.sin(ang))
|
|
local res = Workspace:Raycast(origin, dir * 600, params)
|
|
local bearingDeg = math.deg(math.atan2(dir.X, -dir.Z))
|
|
if bearingDeg < 0 then
|
|
bearingDeg += 360
|
|
end
|
|
if res then
|
|
local nm = res.Instance.Name
|
|
hits[nm] = (hits[nm] or 0) + 1
|
|
if nm:find("Wall") or nm:find("Barrier") or nm:find("Rail") then
|
|
-- how tall is the blocker, and how high above the apron does it reach?
|
|
local top = res.Instance.Position.Y + res.Instance.Size.Y / 2
|
|
table.insert(wallH, top - pad.Position.Y)
|
|
else
|
|
table.insert(escapes, string.format("bearing %3.0f deg -> %s at %.0f studs", bearingDeg, nm, res.Distance))
|
|
end
|
|
else
|
|
table.insert(escapes, string.format("bearing %3.0f deg -> CLEAR (no hit in 600 studs)", bearingDeg))
|
|
end
|
|
end
|
|
|
|
log(string.format("cast %d rays outward from the pad at Y+2", N))
|
|
log("")
|
|
log("--- what the rays hit first ---")
|
|
for nm, n in pairs(hits) do
|
|
log(string.format(" %-16s %d rays", nm, n))
|
|
end
|
|
|
|
log("")
|
|
if #escapes == 0 then
|
|
log(">>> SEALED: every one of the " .. N .. " rays hit a wall/barrier.")
|
|
log(" There is NO gap in the ring wall -- the lot is fully enclosed.")
|
|
else
|
|
log(string.format(">>> %d ray(s) found a non-wall path out:", #escapes))
|
|
for _, e in ipairs(escapes) do
|
|
log(" " .. e)
|
|
end
|
|
end
|
|
|
|
if #wallH > 0 then
|
|
local mn, mx = math.huge, -math.huge
|
|
for _, h in ipairs(wallH) do
|
|
mn = math.min(mn, h)
|
|
mx = math.max(mx, h)
|
|
end
|
|
log("")
|
|
log(string.format("blocking wall top sits %.1f..%.1f studs above the apron", mn, mx))
|
|
log("(a car can climb roughly 2-3 studs; anything above that is a hard barrier)")
|
|
end
|
|
|
|
-- Distance from pad centre to the first wall, to size the enclosure.
|
|
local r = Workspace:Raycast(origin, Vector3.new(1, 0, 0) * 600, params)
|
|
if r then
|
|
log(string.format("first blocker due East is %.0f studs from pad centre", r.Distance))
|
|
end
|
|
|
|
return table.concat(out, "\n")
|