CI / quality (push) Successful in 56s
SoundController (client): - Looping engine sound on the car body: pitch 0.7->1.9 tracks speed (curved so low speed feels torquey), volume swells with throttle - Tyre squeal loop faded by lateral slip (velocity along body RightVector) and hard braking from speed; always playing at 0 volume to avoid pops - 3D sounds with rolloff so other players hear cars pass - Asset IDs from safe sources (Roblox Resources engine loop, ProSoundEffects squeal); swap in SOUNDS table after audition Ambience (server): - Atmosphere (purple-grey haze, glare) so neon reads in the air - BloomEffect for neon pop + subtle cool ColorCorrection - Slow ClockTime ping-pong 22:00->03:00 over 10 min: always night, but the sky breathes