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jesse c8dabea53a Daikoku PA: lift mainline over the apron, rebuild both ramps
The PA ring road and the expressway mainline were both at ground level, so
the ring parapet stood INSIDE the carriageway (measured -10.0 studs of
vertical overlap: a wall in the middle of the road).

Reference photos of the real Daikoku Futo PA show the expressway flying
OVER the parking apron on pillars, with the PA at ground level and ramps
climbing up to meet it. Rebuilt to match:

- mainline lifted 38 studs through the junction, eased in/out (max 5.26%
  grade, within real expressway limits)
- PA ring + apron stay at ground level; legacy PARingPillar props removed
- both on/off ramps regraded over the full rise with smoothstep easing,
  segments overlapped 3 studs so wheels can't catch a seam, plus support
  pillars and edge kerbs where the deck is high

Verified in-engine against built parts (tools/diag_daikoku.luau), not just
source: clearance now +28.0 studs, both ramps continuous (max step 5.62,
no gaps). tools/plot_daikoku.py renders the plan/section for comparison.
2026-08-02 15:56:13 -04:00

204 lines
6.2 KiB
Luau

--[[
diag_steering.luau -- measure WHY the car will not turn.
Builds a real car through CarManager, gives it a straight test surface,
then drives it at full lock and measures what actually happens:
* masses (body vs unsprung vs ballast)
* servo TargetAngle vs CurrentAngle under load
* achieved yaw rate and turning radius vs the Ackermann prediction
* lateral slip at each wheel
Everything is measured in-engine; nothing here is assumed.
]]
local ServerScriptService = game:GetService("ServerScriptService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local out = {}
local function log(...)
local parts = {}
for i = 1, select("#", ...) do
parts[#parts + 1] = tostring((select(i, ...)))
end
table.insert(out, table.concat(parts, " "))
end
local Shared = ReplicatedStorage:FindFirstChild("Shared")
local Cars = require(Shared.Cars)
local Chassis = require(Shared.Chassis)
local Server = ServerScriptService:FindFirstChild("Server", true)
local CarManager = require(Server.CarManager)
-- Flat, generous test pad well away from the map.
local pad = Instance.new("Part")
pad.Name = "DiagPad"
pad.Size = Vector3.new(4000, 8, 4000)
pad.Position = Vector3.new(0, 5000, 0)
pad.Anchored = true
pad.Material = Enum.Material.Concrete
pad.Parent = workspace
local padTop = pad.Position.Y + 4
log(
"pad friction:",
string.format("%.2f", pad.CurrentPhysicalProperties.Friction),
" frictionWeight:",
string.format("%.2f", pad.CurrentPhysicalProperties.FrictionWeight)
)
local carId = "gtr_r34"
local car = Cars.Get(carId)
local tuning = Chassis.tuningFor(car)
log("car:", carId, "Handling:", car.Stats.Handling, "Speed:", car.Stats.Speed)
log(
string.format(
"tuning MaxSteerAngle %.1f deg, SteerSpeed %.1f, WheelFriction %.2f, MaxSpeed %.0f",
tuning.MaxSteerAngle,
tuning.SteerSpeed,
tuning.WheelFriction,
tuning.MaxSpeed
)
)
-- Build the car exactly as the game does.
local model = CarManager._buildForDiag and CarManager._buildForDiag(car, tuning) or nil
if not model then
-- fall back: use the public spawn path into the pad area
log("NOTE: no diag hook; using CarManager.SpawnCarAt if present")
end
if not model then
log("FATAL: cannot build a car model headlessly -- need a build hook")
return table.concat(out, "\n")
end
model.Parent = workspace
model:PivotTo(CFrame.new(0, padTop + 4, 0))
local body = model.PrimaryPart
local function findAll(name)
local t = {}
for _, d in ipairs(model:GetDescendants()) do
if d.Name == name or (d:IsA("BasePart") and d.Name:sub(1, #name) == name) then
table.insert(t, d)
end
end
return t
end
-- MASS BREAKDOWN -----------------------------------------------------------
local total, sprung, unsprung = 0, 0, 0
for _, d in ipairs(model:GetDescendants()) do
if d:IsA("BasePart") and not d.Massless then
local m = d:GetMass()
total += m
if d.Name:sub(1, 5) == "Wheel" or d.Name:sub(1, 3) == "Hub" or d.Name:sub(1, 7) == "Knuckle" then
unsprung += m
else
sprung += m
end
end
end
log(
string.format(
"MASS total %.1f | sprung %.1f | unsprung %.1f (%.0f%% unsprung)",
total,
sprung,
unsprung,
100 * unsprung / math.max(total, 1)
)
)
local wheels = findAll("Wheel_")
local servos = {}
for _, d in ipairs(model:GetDescendants()) do
if d:IsA("HingeConstraint") and d.Name == Chassis.STEER_SERVO_NAME then
table.insert(servos, d)
end
end
local motors = {}
for _, d in ipairs(model:GetDescendants()) do
if d:IsA("HingeConstraint") and d.Name == Chassis.WHEEL_MOTOR_NAME then
table.insert(motors, d)
end
end
log("found", #wheels, "wheels,", #servos, "servos,", #motors, "motors")
if #wheels > 0 then
local w = wheels[1]
local p = w.CurrentPhysicalProperties
log(string.format("wheel friction %.2f weight %.2f | mass %.2f", p.Friction, p.FrictionWeight, w:GetMass()))
end
-- Let it settle on the pad.
for _ = 1, 90 do
RunService.Heartbeat:Wait()
end
log(string.format("settled: body Y %.2f, vel %.2f", body.Position.Y, body.AssemblyLinearVelocity.Magnitude))
-- DRIVE TEST: full throttle, full right lock --------------------------------
local samples = {}
local t0 = os.clock()
local startCF = body.CFrame
local maxServoErr, servoErrSum, servoN = 0, 0, 0
for step = 1, 300 do
local speed = body.AssemblyLinearVelocity.Magnitude
local speedFrac = math.clamp(speed / tuning.MaxSpeed, 0, 1)
local lockScale = 1 - 0.6 * speedFrac
local targetAngle = Chassis.STEER_SIGN * 1 * tuning.MaxSteerAngle * lockScale
for _, s in ipairs(servos) do
s.TargetAngle = targetAngle
local err = math.abs(s.CurrentAngle - targetAngle)
maxServoErr = math.max(maxServoErr, err)
servoErrSum += err
servoN += 1
end
for _, m in ipairs(motors) do
m.AngularVelocity = Chassis.DRIVE_SIGN * tuning.MaxWheelAngularVelocity
m.MotorMaxTorque = tuning.MotorMaxTorque
end
if step % 30 == 0 then
local yawRate = body.AssemblyAngularVelocity.Y
table.insert(samples, {
t = os.clock() - t0,
speed = speed,
yaw = yawRate,
target = targetAngle,
cur = #servos > 0 and servos[1].CurrentAngle or 0,
})
end
RunService.Heartbeat:Wait()
end
log(string.format("SERVO tracking: mean err %.2f deg, max %.2f deg", servoErrSum / math.max(servoN, 1), maxServoErr))
log("t(s) speed yawRate targetAng curAng radius")
for _, s in ipairs(samples) do
local radius = math.abs(s.yaw) > 1e-4 and (s.speed / math.abs(s.yaw)) or math.huge
log(string.format("%4.1f %6.1f %7.3f %8.1f %7.1f %8.1f", s.t, s.speed, s.yaw, s.target, s.cur, radius))
end
-- Ackermann prediction for comparison.
local wheelbase = Chassis.WHEELBASE_HALF * 2
local last = samples[#samples]
if last then
local predicted = wheelbase / math.tan(math.rad(math.abs(last.cur)))
local actual = math.abs(last.yaw) > 1e-4 and (last.speed / math.abs(last.yaw)) or math.huge
log(
string.format(
"wheelbase %.1f studs | Ackermann radius at %.1f deg = %.1f studs | ACTUAL %.1f studs",
wheelbase,
math.abs(last.cur),
predicted,
actual
)
)
log(string.format("UNDERSTEER FACTOR: %.2fx (1.0 = neutral, >2 = plough)", actual / math.max(predicted, 0.01)))
end
-- Net heading change over the run.
local dot = startCF.LookVector:Dot(body.CFrame.LookVector)
log(string.format("heading change over run: %.1f deg", math.deg(math.acos(math.clamp(dot, -1, 1)))))
model:Destroy()
pad:Destroy()
return table.concat(out, "\n")