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jesse c8dabea53a Daikoku PA: lift mainline over the apron, rebuild both ramps
The PA ring road and the expressway mainline were both at ground level, so
the ring parapet stood INSIDE the carriageway (measured -10.0 studs of
vertical overlap: a wall in the middle of the road).

Reference photos of the real Daikoku Futo PA show the expressway flying
OVER the parking apron on pillars, with the PA at ground level and ramps
climbing up to meet it. Rebuilt to match:

- mainline lifted 38 studs through the junction, eased in/out (max 5.26%
  grade, within real expressway limits)
- PA ring + apron stay at ground level; legacy PARingPillar props removed
- both on/off ramps regraded over the full rise with smoothstep easing,
  segments overlapped 3 studs so wheels can't catch a seam, plus support
  pillars and edge kerbs where the deck is high

Verified in-engine against built parts (tools/diag_daikoku.luau), not just
source: clearance now +28.0 studs, both ramps continuous (max step 5.62,
no gaps). tools/plot_daikoku.py renders the plan/section for comparison.
2026-08-02 15:56:13 -04:00

137 lines
4.3 KiB
Luau

--[[
diag_shellgeom.luau -- measure the SHELL BODYWORK directly.
Two prior attempts both returned dZ = -11.80 for every car, which is the
chassis wheelbase: the "shell wheels" being matched are in fact the
chassis Wheel_* parts, so those runs proved nothing about shell facing.
Stop relying on wheel names. Instead:
1. Dump the real child structure of one shell so we can see what is
actually in there after the build.
2. Measure asymmetric BODYWORK mass: a car's cabin/rear sits behind its
nose, so the shell's own parts are not symmetric front-to-back.
Compare the shell part centroid against the shell AABB centre along
body-local Z -- the sign flips when the shell is rotated 180.
3. Cross-check against the same measurement on the raw TEMPLATE, where
diag_shellyaw2 already established ground truth (hatch_junk and
hyper_x authored nose-toward +Z, the other three nose-toward -Z).
If the built car's sign matches the template's, the flip never happened.
]]
local ServerScriptService = game:GetService("ServerScriptService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local out = {}
local function log(...)
local parts = {}
for i = 1, select("#", ...) do
parts[#parts + 1] = tostring((select(i, ...)))
end
table.insert(out, table.concat(parts, " "))
end
local Shared = ReplicatedStorage:FindFirstChild("Shared")
local Cars = require(Shared.Cars)
local Chassis = require(Shared.Chassis)
local orig = ServerScriptService:FindFirstChild("Server", true):FindFirstChild("CarManager")
local cloneMod = orig:Clone()
cloneMod.Parent = orig.Parent
local CarManager = require(cloneMod)
-- 1. What is actually inside a built shell?
local car0 = Cars.Get("hyper_x")
local m0 = CarManager._buildForDiag(car0, Chassis.tuningFor(car0))
m0.Parent = workspace
m0:PivotTo(CFrame.new(0, 5010, 0))
local shell0 = m0:FindFirstChild("Shell")
log("=== STRUCTURE of built hyper_x Shell ===")
if shell0 then
for _, c in ipairs(shell0:GetChildren()) do
local extra = ""
if c:IsA("Folder") or c:IsA("Model") then
local kids = {}
for _, k in ipairs(c:GetChildren()) do
kids[#kids + 1] = k.Name
end
extra = " {" .. table.concat(kids, ",") .. "}"
end
log(string.format(" %-16s %s%s", c.Name, c.ClassName, extra))
end
else
log(" <no Shell>")
end
m0:Destroy()
log("")
-- 2/3. Bodywork asymmetry, template vs built.
local function asymmetry(root: Instance, frame: CFrame): number?
-- Volume-weighted centroid of bodywork, minus AABB centre, along local Z.
local inv = frame:Inverse()
local sum, wsum = 0, 0
local lo, hi = math.huge, -math.huge
for _, p in ipairs(root:GetDescendants()) do
if p:IsA("BasePart") then
local n = p.Name:lower()
-- exclude wheels/tyres of any naming convention
if not (n:find("wheel") or n:find("tyre") or n:find("tire") or n:find("rim")) then
local z = (inv * p.Position).Z
local vol = p.Size.X * p.Size.Y * p.Size.Z
sum += z * vol
wsum += vol
lo = math.min(lo, z)
hi = math.max(hi, z)
end
end
end
if wsum <= 0 then
return nil
end
local centroid = sum / wsum
local aabbCentre = (lo + hi) / 2
return centroid - aabbCentre
end
log("=== BODYWORK ASYMMETRY along local Z (centroid - aabb centre) ===")
log("A car has more mass toward the REAR (cabin/boot), so on a correctly")
log("faced shell this should be POSITIVE (mass behind centre, nose at -Z).")
log("")
log(string.format("%-14s %14s %14s %s", "car", "template", "built", "verdict"))
for _, template in ipairs(ReplicatedStorage.CarModels:GetChildren()) do
local id = template.Name
local tA = asymmetry(template, template:GetPivot())
local car = Cars.Get(id)
local bA = nil
if car then
local m = CarManager._buildForDiag(car, Chassis.tuningFor(car))
m.Parent = workspace
m:PivotTo(CFrame.new(0, 5010, 0))
for _ = 1, 3 do
RunService.Heartbeat:Wait()
end
local sh = m:FindFirstChild("Shell")
if sh then
bA = asymmetry(sh, m.PrimaryPart.CFrame)
end
m:Destroy()
end
local verdict = "?"
if tA and bA then
local flipped = (tA > 0) ~= (bA > 0)
verdict = flipped and "rotated by build" or "NOT rotated"
end
log(
string.format(
"%-14s %14s %14s %s",
id,
tA and string.format("%+.3f", tA) or "n/a",
bA and string.format("%+.3f", bA) or "n/a",
verdict
)
)
end
cloneMod:Destroy()
return table.concat(out, "\n")