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jesse c8dabea53a Daikoku PA: lift mainline over the apron, rebuild both ramps
The PA ring road and the expressway mainline were both at ground level, so
the ring parapet stood INSIDE the carriageway (measured -10.0 studs of
vertical overlap: a wall in the middle of the road).

Reference photos of the real Daikoku Futo PA show the expressway flying
OVER the parking apron on pillars, with the PA at ground level and ramps
climbing up to meet it. Rebuilt to match:

- mainline lifted 38 studs through the junction, eased in/out (max 5.26%
  grade, within real expressway limits)
- PA ring + apron stay at ground level; legacy PARingPillar props removed
- both on/off ramps regraded over the full rise with smoothstep easing,
  segments overlapped 3 studs so wheels can't catch a seam, plus support
  pillars and edge kerbs where the deck is high

Verified in-engine against built parts (tools/diag_daikoku.luau), not just
source: clearance now +28.0 studs, both ramps continuous (max step 5.62,
no gaps). tools/plot_daikoku.py renders the plan/section for comparison.
2026-08-02 15:56:13 -04:00

117 lines
3.7 KiB
Luau

--[[
diag_paexit2.luau -- follow-up: the first pass looked for a "Road" folder,
but the map's mainline lives under "Expressway". Also resolve which of the
two ramps is the way OUT (the off-ramp rejoins the mainline), and give the
pad-relative direction in terms the player can act on.
]]
local Workspace = game:GetService("Workspace")
local out = {}
local function log(s)
table.insert(out, s)
end
local map = Workspace:FindFirstChild("Map")
if not map then
return "FATAL: no Map"
end
local pad = map:FindFirstChild("SpawnPad", true)
if not pad then
return "FATAL: no SpawnPad"
end
local function bearing(from, to)
local d = Vector3.new(to.X - from.X, 0, to.Z - from.Z)
if d.Magnitude < 0.01 then
return "--", 0, 0
end
local deg = math.deg(math.atan2(d.X, -d.Z))
if deg < 0 then
deg += 360
end
local names = { "North", "North-East", "East", "South-East", "South", "South-West", "West", "North-West" }
return names[math.floor(((deg + 22.5) % 360) / 45) + 1], d.Magnitude, deg
end
local expw = map:FindFirstChild("Expressway")
log(string.format("pad at (%.0f, %.0f, %.0f)", pad.Position.X, pad.Position.Y, pad.Position.Z))
log("")
if expw then
local nearest, nearestD
local count = 0
for _, d in ipairs(expw:GetDescendants()) do
if d:IsA("BasePart") then
count += 1
local dist = (Vector3.new(d.Position.X - pad.Position.X, 0, d.Position.Z - pad.Position.Z)).Magnitude
if not nearestD or dist < nearestD then
nearestD, nearest = dist, d
end
end
end
log(string.format("Expressway: %d parts", count))
if nearest then
local dir, dist = bearing(pad.Position, nearest.Position)
log(
string.format(
" nearest mainline part '%s' (%.0f, %.0f, %.0f)",
nearest.Name,
nearest.Position.X,
nearest.Position.Y,
nearest.Position.Z
)
)
log(string.format(" -> %s of pad, %.0f studs, Y %+.0f vs pad", dir, dist, nearest.Position.Y - pad.Position.Y))
end
end
-- Ramp detail: where each ramp STARTS (ring end) and ENDS (mainline end).
log("")
log("--- ramp geometry (which way out) ---")
for _, nm in ipairs({ "PAOnRamp", "PAOffRamp" }) do
local p = map:FindFirstChild(nm, true)
if not p then
log(nm .. ": NOT FOUND")
continue
end
-- A ramp deck is built with lookAt(mid, road): its LookVector points at the
-- mainline end. Report both ends so the direction of travel is unambiguous.
local halfLen = p.Size.Z / 2
local toRoad = p.CFrame * CFrame.new(0, 0, -halfLen)
local toRing = p.CFrame * CFrame.new(0, 0, halfLen)
local dir, dist = bearing(pad.Position, p.Position)
log(string.format("%s centre %s of pad, %.0f studs", nm, dir, dist))
log(string.format(" ring end (%.0f, %.0f, %.0f)", toRing.Position.X, toRing.Position.Y, toRing.Position.Z))
log(string.format(" mainline end (%.0f, %.0f, %.0f)", toRoad.Position.X, toRoad.Position.Y, toRoad.Position.Z))
log(string.format(" length %.0f studs, width %.0f", p.Size.Z, p.Size.X))
end
-- How far from the pad edge to the ring, in each cardinal direction?
log("")
log("--- getting from pad to ring ---")
log(string.format("pad is %.0f x %.0f, so its edge is %.0f studs from centre", pad.Size.X, pad.Size.Z, pad.Size.X / 2))
local ringParts = {}
for _, d in ipairs(map:GetDescendants()) do
if d:IsA("BasePart") and d.Name:find("Ring") then
table.insert(ringParts, d)
end
end
if #ringParts > 0 then
local minR, maxR = math.huge, 0
for _, p in ipairs(ringParts) do
local r = (Vector3.new(p.Position.X - pad.Position.X, 0, p.Position.Z - pad.Position.Z)).Magnitude
minR = math.min(minR, r)
maxR = math.max(maxR, r)
end
log(
string.format(
"ring road lies %.0f..%.0f studs from the pad centre, in every direction (it encircles the lot)",
minR,
maxR
)
)
end
return table.concat(out, "\n")