-- Studio caches required modules, which is why the previous rebuild silently -- ran the OLD code (east slip still measured 216.0deg, unchanged). Force a -- fresh load: clone the ModuleScript so require() sees a new instance and -- recompiles from current source. -- -- Verifies three things at once: -- (1) smoothing landed -> east total heading change << 216deg, zero >5deg kinks -- (2) aux lane stays deleted -> AuxLane run 527..548 ABSENT, total ~30 not 52 -- (3) barrier gap closed -> parapet present along 527..548 local SS = game:GetService("ServerScriptService") local out = {} local function say(s) table.insert(out, s) end local mod = SS:FindFirstChild("MapBuilder", true) if not mod then return "MapBuilder NOT FOUND" end if not mod:IsA("ModuleScript") then return "MapBuilder is " .. mod.ClassName end local fresh = mod:Clone() fresh.Name = "MapBuilder_fresh_" .. tostring(math.random(1e6)) fresh.Parent = SS local ok, MB = pcall(require, fresh) if not ok then fresh:Destroy() return "require FAILED: " .. tostring(MB) end local t0 = os.clock() local ok2, err = pcall(function() MB.build() end) local dt = os.clock() - t0 fresh:Destroy() if not ok2 then return "build ERROR: " .. tostring(err) end say(("build OK (%.2fs) via fresh module"):format(dt)) local map = workspace:FindFirstChild("Map") if not map then return "Map missing" end local parts = 0 for _, d in ipairs(map:GetDescendants()) do if d:IsA("BasePart") then parts += 1 end end say(("parts=%d"):format(parts)) -- (2) aux lane local aux = {} for _, d in ipairs(map:GetDescendants()) do if d:IsA("BasePart") then local k = d.Name:match("^AuxLane_(%d+)$") if k then table.insert(aux, tonumber(k)) end end end table.sort(aux) local inRange = 0 for _, i in ipairs(aux) do if i >= 527 and i <= 548 then inRange += 1 end end say(("AuxLane total=%d inside 527..548 = %d (want 0)"):format(#aux, inRange)) -- (3) barrier coverage across the formerly-bare run local deck, bars = {}, {} for _, d in ipairs(map:GetDescendants()) do if d:IsA("BasePart") then local k = d.Name:match("^Road_(%d+)$") or d.Name:match("^Deck_(%d+)$") if k then deck[tonumber(k)] = d end if d.Name == "Barrier" or d.Name == "EdgeRail" then table.insert(bars, d) end end end local UP = Vector3.new(0, 1, 0) local function flat(v) return Vector3.new(v.X, 0, v.Z) end local bare = {} for i = 525, 550 do local d = deck[i] if d then local right = d.CFrame.LookVector:Cross(UP).Unit for _, sgn in ipairs({ -1, 1 }) do local edge = d.Position + right * sgn * (d.Size.X / 2 + 2) local best = math.huge for _, b in ipairs(bars) do if math.abs(b.Position.Y - edge.Y) < 14 then local dd = (flat(b.Position) - flat(edge)).Magnitude if dd < best then best = dd end end end if best > 12 then table.insert(bare, i .. (sgn < 0 and "L" or "R")) end end end end say(("bare edge samples in 525..550: %d %s"):format(#bare, #bare > 0 and ("-> " .. table.concat(bare, ",")) or "(want 0)")) -- (1) smoothness for _, s in ipairs({ "PAWestSlip", "PAEastSlip" }) do local segs = {} for _, d in ipairs(map:GetDescendants()) do if d:IsA("BasePart") then local k = d.Name:match("^" .. s .. "_Deck_(%d+)$") if k then table.insert(segs, { i = tonumber(k), p = d.Position, cf = d.CFrame }) end end end table.sort(segs, function(a, b) return a.i < b.i end) if #segs == 0 then say(s .. ": ABSENT") continue end local total, worst, worstAt, over = 0, 0, -1, 0 for j = 2, #segs do local a, b = segs[j - 1].cf.LookVector, segs[j].cf.LookVector local dth = math.deg(math.acos(math.clamp(a:Dot(b), -1, 1))) total += dth if dth > worst then worst = dth; worstAt = segs[j].i end if dth > 5 then over += 1 end end local topY, level = segs[1].p.Y, 0 for _, sg in ipairs(segs) do if math.abs(sg.p.Y - topY) < 0.5 then level += 1 else break end end local lmin, lmax = math.huge, -math.huge for j = 2, #segs do local L = (segs[j].p - segs[j - 1].p).Magnitude lmin = math.min(lmin, L); lmax = math.max(lmax, L) end say(("%s: total=%.1fdeg worst=%.1f@%d over5=%d level=%d spacing=%.1f..%.1f"):format( s, total, worst, worstAt, over, level, lmin, lmax)) say((" start=(%.0f,%.0f,%.0f) end=(%.0f,%.0f,%.0f)"):format( segs[1].p.X, segs[1].p.Y, segs[1].p.Z, segs[#segs].p.X, segs[#segs].p.Y, segs[#segs].p.Z)) end return table.concat(out, "\n")