-- Headless verification of the four C1 fidelity fixes. -- Asserts NUMBERS the build produced, not "the build ran". local sss = game:GetService("ServerScriptService") local orig = sss:FindFirstChild("MapBuilder", true) if not orig then return "FAIL: MapBuilder not found" end -- Freshness gate: prove we are measuring the NEW source before trusting anything. local fresh = {} for _, tok in ipairs({ "WIDE_ROAD_WIDTH", "BridgeGirder", "GinzaOverpass", "isJctSample", "GIRDER_H" }) do fresh[#fresh + 1] = tok .. "=" .. tostring(orig.Source:find(tok, 1, true) ~= nil) end -- Fresh-require so Studio's module cache cannot serve a stale copy. local clone = orig:Clone() clone.Name = "MapBuilder_Verify" clone.Parent = orig.Parent local okM, MB = pcall(require, clone) if not okM then clone:Destroy() return "FAIL require: " .. tostring(MB) end local okB, map = pcall(MB.build) if not okB then clone:Destroy() return "FAIL build: " .. tostring(map) end local Circuit = require(game:GetService("ReplicatedStorage"):FindFirstChild("Circuit", true)) local counts = {} local decks = {} for _, d in ipairs(map:GetDescendants()) do if d:IsA("BasePart") then counts[d.Name] = (counts[d.Name] or 0) + 1 local idx = d.Name:match("^Road_(%d+)$") if idx then decks[tonumber(idx)] = d end end end local out = {} local function line(s) out[#out + 1] = s end line("FRESHNESS: " .. table.concat(fresh, " ")) -- FIX 1: bridge flag wired up ------------------------------------------------ local nBridgeSamples = 0 for _, s in ipairs(Circuit.samples) do if s.bridge then nBridgeSamples += 1 end end local girders = counts["BridgeGirder"] or 0 line(("FIX1 bridge flag: samples=%d girders=%d piercaps=%d piercols=%d -> %s"):format( nBridgeSamples, girders, counts["PierCap"] or 0, counts["PierColumn"] or 0, (girders >= nBridgeSamples * 0.5 and girders > 0) and "PASS" or "FAIL")) -- FIX 2: Ginza overpasses with piers between the carriageways ---------------- local ov, pier = counts["GinzaOverpass"] or 0, counts["OverpassPier"] or 0 line(("FIX2 Ginza 跨道橋: overpass=%d pier=%d parapet=%d -> %s"):format( ov, pier, counts["OverpassParapet"] or 0, (ov > 0 and pier == ov) and "PASS" or "FAIL")) -- Piers must actually sit BETWEEN the carriageways (near the centreline), -- not off to one side -- that is the whole point of the fix. local worstPier = 0 for _, d in ipairs(map:GetDescendants()) do if d.Name == "OverpassPier" then local best = math.huge for i, s in ipairs(Circuit.samples) do if s.piece == "Ginza" then local dd = (Vector3.new(s.pos.X, 0, s.pos.Z) - Vector3.new(d.Position.X, 0, d.Position.Z)).Magnitude best = math.min(best, dd) local _ = i end end worstPier = math.max(worstPier, best) end end line(("FIX2 pier centreline offset: worst=%.2f studs -> %s"):format( worstPier, worstPier < 6 and "PASS" or "FAIL")) -- FIX 3: 40 km/h plates in junctions ---------------------------------------- local n40, n50 = 0, 0 for _, d in ipairs(map:GetDescendants()) do if d.Name == "SpeedLimitSign" then for _, g in ipairs(d:GetDescendants()) do if g:IsA("TextLabel") then if g.Text == "40" then n40 += 1 elseif g.Text == "50" then n50 += 1 end break end end end end line(("FIX3 speed plates: 40kmh=%d 50kmh=%d -> %s"):format( n40, n50, (n40 > 0 and n50 > 0) and "PASS" or "FAIL")) -- FIX 4: Shiodome 3+3 widening ---------------------------------------------- local shioW, baseW, shioN, baseN = 0, 0, 0, 0 for i, s in ipairs(Circuit.samples) do local d = decks[i] if d then if s.piece == "Shiodome" then shioW += d.Size.X shioN += 1 elseif s.piece == "Kasumigaseki" then baseW += d.Size.X baseN += 1 end end end shioW = shioN > 0 and shioW / shioN or 0 baseW = baseN > 0 and baseW / baseN or 0 line(("FIX4 deck width: Shiodome avg=%.1f Kasumigaseki avg=%.1f -> %s"):format( shioW, baseW, (shioW > baseW + 8) and "PASS" or "FAIL")) -- Lane boundary count: 3 lanes per side needs 2 boundary lines per side. local function boundariesNear(zone) local best, bestI = math.huge, nil for i, s in ipairs(Circuit.samples) do if s.piece == zone then bestI = bestI or i best = 0 end end local _ = best return bestI end local si = boundariesNear("Shiodome") local nLines = 0 if si and decks[si] then local c = decks[si].Position for _, d in ipairs(map:GetDescendants()) do if (d.Name == "LaneLine" or d.Name == "Dash") and (d.Position - c).Magnitude < 40 then nLines += 1 end end end line(("FIX4 lane boundaries near Shiodome sample %s: %d markings"):format(tostring(si), nLines)) -- REGRESSION: no holes in the deck, seam lips still within tolerance -------- local holes, maxLip = 0, 0 local n = #Circuit.samples for i = 1, n do local a, b = decks[i], decks[(i % n) + 1] if a and b then local lip = math.abs((a.Position.Y + a.Size.Y / 2) - (b.Position.Y + b.Size.Y / 2)) maxLip = math.max(maxLip, lip) elseif not a then holes += 1 end end line(("REGRESSION decks=%d holes=%d maxSeamLip=%.3f -> %s"):format( n, holes, maxLip, (holes == 0 and maxLip <= 0.30) and "PASS" or "FAIL")) map:Destroy() clone:Destroy() return table.concat(out, "\n")