-- Verification v2: corrected geometric metrics. -- -- v1 had two badly-written assertions (the CODE was fine, the TEST was wrong): -- * seam lip used Position.Y + Size.Y/2, but decks are pitched by -- CFrame.lookAt(mid, mid+dir, UP), so that is the centre height, not the -- surface height at the seam. On a sloped segment it over-reports badly. -- Correct: evaluate each deck's TOP SURFACE at the shared sample point. -- * pier offset measured distance to the nearest sample, but piers sit at -- segment MIDPOINTS and samples are 60 studs apart -- so ~30.0 is the -- correct answer for a perfectly centred pier. Correct: perpendicular -- distance to the centreline polyline. local sss = game:GetService("ServerScriptService") local orig = sss:FindFirstChild("MapBuilder", true) local clone = orig:Clone() clone.Name = "MapBuilder_Verify2" clone.Parent = orig.Parent local okM, MB = pcall(require, clone) if not okM then clone:Destroy() return "FAIL require: " .. tostring(MB) end local okB, map = pcall(MB.build) if not okB then clone:Destroy() return "FAIL build: " .. tostring(map) end local Circuit = require(game:GetService("ReplicatedStorage"):FindFirstChild("Circuit", true)) local samples = Circuit.samples local n = #samples local decks = {} for _, d in ipairs(map:GetDescendants()) do if d:IsA("BasePart") then local idx = d.Name:match("^Road_(%d+)$") if idx then decks[tonumber(idx)] = d end end end local out = {} local function line(s) out[#out + 1] = s end -- TRUE SEAM LIP ------------------------------------------------------------- -- Deck i spans local z in [-Size.Z/2, +Size.Z/2] and is 2 studs longer than -- its segment (deliberate overlap), so the shared sample point sits at -- local z = +(Size.Z - 2)/2 for deck i and -(Size.Z - 2)/2 for deck i+1. local worst, worstAt = 0, -1 local lips = {} for i = 1, n do local j = (i % n) + 1 local a, b = decks[i], decks[j] if a and b then local ta = (a.CFrame * CFrame.new(0, a.Size.Y / 2, (a.Size.Z - 2) / 2)).Y local tb = (b.CFrame * CFrame.new(0, b.Size.Y / 2, -(b.Size.Z - 2) / 2)).Y local lip = math.abs(ta - tb) lips[#lips + 1] = { lip, i } if lip > worst then worst, worstAt = lip, i end end end table.sort(lips, function(p, q) return p[1] > q[1] end) local top = {} for k = 1, math.min(5, #lips) do top[#top + 1] = ("i=%d:%.4f(%s)"):format(lips[k][2], lips[k][1], samples[lips[k][2]].piece) end line(("SEAM true max lip=%.4f at i=%d -> %s"):format(worst, worstAt, worst <= 0.30 and "PASS" or "FAIL")) line("SEAM top5: " .. table.concat(top, " ")) -- Deck-width continuity: the taper must not jump more than a few studs -- between neighbours, or the widening would look like a step in the road. local maxJump, jumpAt = 0, -1 for i = 1, n do local j = (i % n) + 1 if decks[i] and decks[j] then local dw = math.abs(decks[i].Size.X - decks[j].Size.X) if dw > maxJump then maxJump, jumpAt = dw, i end end end line(("TAPER max width step=%.2f studs at i=%d -> %s"):format(maxJump, jumpAt, maxJump <= 6 and "PASS" or "FAIL")) -- PIER LATERAL OFFSET ------------------------------------------------------- -- Perpendicular distance from each pier to the centreline polyline (XZ). local function segDist(p, u, v) local pu = Vector3.new(p.X - u.X, 0, p.Z - u.Z) local uv = Vector3.new(v.X - u.X, 0, v.Z - u.Z) local L2 = uv:Dot(uv) if L2 < 1e-6 then return pu.Magnitude end local t = math.clamp(pu:Dot(uv) / L2, 0, 1) return (pu - uv * t).Magnitude end local worstPier, nPier = 0, 0 for _, d in ipairs(map:GetDescendants()) do if d.Name == "OverpassPier" then nPier += 1 local best = math.huge for i = 1, n do local j = (i % n) + 1 best = math.min(best, segDist(d.Position, samples[i].pos, samples[j].pos)) end worstPier = math.max(worstPier, best) end end line( ("PIER lateral offset from centreline: n=%d worst=%.3f studs -> %s"):format( nPier, worstPier, (nPier > 0 and worstPier < 3) and "PASS" or "FAIL" ) ) -- Girders must hang BELOW their deck, never poke through the driving surface. local bad, nG = 0, 0 for _, d in ipairs(map:GetDescendants()) do if d.Name == "BridgeGirder" then nG += 1 local topY = d.Position.Y + d.Size.Y / 2 local best, bi = math.huge, nil for i = 1, n do local dd = (Vector3.new(samples[i].pos.X, 0, samples[i].pos.Z) - Vector3.new(d.Position.X, 0, d.Position.Z)).Magnitude if dd < best then best, bi = dd, i end end if bi and decks[bi] then local deckBottom = decks[bi].Position.Y - decks[bi].Size.Y / 2 if topY > deckBottom + 0.6 then bad += 1 end end end end line(("GIRDER below deck: n=%d intruding=%d -> %s"):format(nG, bad, bad == 0 and "PASS" or "FAIL")) map:Destroy() clone:Destroy() return table.concat(out, "\n")