--[[ diag_whatami.luau -- answer three questions the user's report raises, with no assumptions: Q1. Is the module in THIS DataModel the source I edited on disk? (compare length + marker strings; disk file is 41650 bytes and contains SHELL_YAW_OVERRIDE and bestVol) Q2. Is the require() cache still pinned to pre-push code? (_buildForDiag present in source but nil after require == pinned, meaning NO fix can be in effect yet this session) Q3. Are the cars the user is looking at STALE STAGED PROPS? workspace.ShellReview was populated by tools/shot_shells.luau in an earlier run. Those models are a frozen snapshot -- they are inert Instances, not live rebuilds, so they will look identical forever regardless of what CarManager says. Report whether ShellReview exists, what is in it, and how each car is oriented RIGHT NOW so we can tell "stale props" from "fix genuinely not working". For Q3 the facing is read from the staged model directly: compare the mean Z of the F* wheel groups against the R* groups in the model's own frame. Front should sit at NEGATIVE Z (chassis convention: front axle built at Z = -WHEELBASE/2). If front is at +Z the car is backwards. ]] local ServerScriptService = game:GetService("ServerScriptService") local out = {} local function log(...) local parts = {} for i = 1, select("#", ...) do parts[#parts + 1] = tostring((select(i, ...))) end table.insert(out, table.concat(parts, " ")) end -- ------------------------------------------------------------------ Q1 + Q2 log("=== Q1: is the live module my edited source? ===") local mods = {} for _, d in ipairs(ServerScriptService:GetDescendants()) do if d:IsA("ModuleScript") and d.Name == "CarManager" then mods[#mods + 1] = d end end log(string.format(" instances: %d", #mods)) for _, m in ipairs(mods) do local src = "" pcall(function() src = m.Source end) log( string.format( " %s len=%d (disk 41650) SHELL_YAW_OVERRIDE=%s bestVol=%s", m:GetFullName(), #src, tostring(src:find("SHELL_YAW_OVERRIDE", 1, true) ~= nil), tostring(src:find("bestVol", 1, true) ~= nil) ) ) end log("") log("=== Q2: is require() still pinned to old code? ===") if #mods == 1 then local ok, mod = pcall(require, mods[1]) if ok and typeof(mod) == "table" then local fresh = typeof(mod._buildForDiag) == "function" log(" _buildForDiag after require: " .. typeof(mod._buildForDiag)) log( fresh and " => NEW code is live; fixes CAN take effect" or " => STILL PINNED to pre-push code; NO fix can be in effect yet" ) end end -- ---------------------------------------------------------------------- Q3 log("") log("=== Q3: what is actually sitting in workspace.ShellReview? ===") local review = workspace:FindFirstChild("ShellReview") if not review then log(" ShellReview does NOT exist -- user must be looking at something else") log(" (spawned cars in-game, or the templates in ReplicatedStorage)") else log(" ShellReview EXISTS with " .. #review:GetChildren() .. " children.") log(" These are FROZEN PROPS from an earlier shot_shells.luau run.") log(" They do not rebuild themselves -- code fixes cannot change them.") log("") log(string.format(" %-14s %10s %10s %s", "model", "frontZ", "rearZ", "verdict")) for _, m in ipairs(review:GetChildren()) do if m:IsA("Model") then local shell = m:FindFirstChild("Shell") local wg = shell and shell:FindFirstChild("Wheels") if not wg then local f = m:FindFirstChild("Wheels", true) wg = f end if wg then local pivot = m:GetPivot() local inv = pivot:Inverse() local fS, fN, rS, rN = 0, 0, 0, 0 for _, w in ipairs(wg:GetChildren()) do local sum, n = Vector3.zero, 0 if w:IsA("BasePart") then sum, n = w.Position, 1 end for _, d in ipairs(w:GetDescendants()) do if d:IsA("BasePart") then sum, n = sum + d.Position, n + 1 end end if n > 0 then local z = (inv * (sum / n)).Z local head = w.Name:sub(1, 1):upper() if head == "F" then fS, fN = fS + z, fN + 1 elseif head == "R" then rS, rN = rS + z, rN + 1 end end end if fN > 0 and rN > 0 then local fz, rz = fS / fN, rS / rN log( string.format( " %-14s %10.3f %10.3f %s", m.Name, fz, rz, fz < rz and "front at -Z OK" or "front at +Z BACKWARDS" ) ) end end end end end return table.concat(out, "\n")