--[[ diag_pawall.luau -- is the parking area actually sealed? The user reports a continuous low wall around the lot with no way out. The suspect: planPA builds PARingWall on BOTH edges of every ring segment (for sgn in {1,-1}) with no opening carved where PAOnRamp / PAOffRamp meet the ring -- so the INNER lip would form an unbroken fence around the apron. This does not reason about the code. It fires RAYS outward from the spawn pad in 72 directions and reports what each one hits first, so a genuine gap shows up as a ray that reaches the ring deck (or beyond) without hitting a wall. If every ray hits PARingWall, the lot is sealed -- confirmed by measurement, not inspection. ]] local Workspace = game:GetService("Workspace") local map = Workspace:FindFirstChild("Map") if not map then return "FATAL: no Map" end local pad = map:FindFirstChild("SpawnPad", true) if not pad then return "FATAL: no SpawnPad" end local origin = pad.Position + Vector3.new(0, 2, 0) local params = RaycastParams.new() params.FilterType = Enum.RaycastFilterType.Include params.FilterDescendantsInstances = { map } local out = {} local function log(s) table.insert(out, s) end local N = 72 local hits = {} local escapes = {} local wallH = {} for i = 0, N - 1 do local ang = (i / N) * math.pi * 2 local dir = Vector3.new(math.cos(ang), 0, math.sin(ang)) local res = Workspace:Raycast(origin, dir * 600, params) local bearingDeg = math.deg(math.atan2(dir.X, -dir.Z)) if bearingDeg < 0 then bearingDeg += 360 end if res then local nm = res.Instance.Name hits[nm] = (hits[nm] or 0) + 1 if nm:find("Wall") or nm:find("Barrier") or nm:find("Rail") then -- how tall is the blocker, and how high above the apron does it reach? local top = res.Instance.Position.Y + res.Instance.Size.Y / 2 table.insert(wallH, top - pad.Position.Y) else table.insert(escapes, string.format("bearing %3.0f deg -> %s at %.0f studs", bearingDeg, nm, res.Distance)) end else table.insert(escapes, string.format("bearing %3.0f deg -> CLEAR (no hit in 600 studs)", bearingDeg)) end end log(string.format("cast %d rays outward from the pad at Y+2", N)) log("") log("--- what the rays hit first ---") for nm, n in pairs(hits) do log(string.format(" %-16s %d rays", nm, n)) end log("") if #escapes == 0 then log(">>> SEALED: every one of the " .. N .. " rays hit a wall/barrier.") log(" There is NO gap in the ring wall -- the lot is fully enclosed.") else log(string.format(">>> %d ray(s) found a non-wall path out:", #escapes)) for _, e in ipairs(escapes) do log(" " .. e) end end if #wallH > 0 then local mn, mx = math.huge, -math.huge for _, h in ipairs(wallH) do mn = math.min(mn, h) mx = math.max(mx, h) end log("") log(string.format("blocking wall top sits %.1f..%.1f studs above the apron", mn, mx)) log("(a car can climb roughly 2-3 studs; anything above that is a hard barrier)") end -- Distance from pad centre to the first wall, to size the enclosure. local r = Workspace:Raycast(origin, Vector3.new(1, 0, 0) * 600, params) if r then log(string.format("first blocker due East is %.0f studs from pad centre", r.Distance)) end return table.concat(out, "\n")