-- CONTROL + CONNECTIVITY. -- 1. Control: deliberately test a part known to intersect structure, so a -- 0-hit result on the ramps means "clear", not "probe is broken". -- 2. Connectivity: largest gap between consecutive deck segments within each -- run, and the trunk->near handoff distance. local ws = game:GetService("Workspace") local map = ws:FindFirstChild("Map") if not map then return "no Map" end local structural, runs = {}, {} for _, d in ipairs(map:GetDescendants()) do if d:IsA("BasePart") then local nm = d.Name if nm:find("PierColumn") or nm:find("PAMast") or nm:find("GirderRib") then table.insert(structural, d) end for _, base in ipairs({ "PAEntryRampTrunk", "PAEntryRampCross", "PAEntryRampNear", "PAExitRampTrunk", "PAExitRampCross", "PAExitRampNear", }) do if nm:sub(1, #base + 1) == base .. "_" then runs[base] = runs[base] or {} table.insert(runs[base], d) end end end end local function overlaps(p, s) local d1, d2 = p.Position, s.Position return math.abs(d1.X - d2.X) < (p.Size.X + s.Size.X) / 2 and math.abs(d1.Z - d2.Z) < (p.Size.Z + s.Size.Z) / 2 and math.abs(d1.Y - d2.Y) < (p.Size.Y + s.Size.Y) / 2 end local out = {} -- CONTROL: a probe box placed exactly on the first structural part must hit. local ctrl = structural[1] local fake = { Position = ctrl.Position, Size = Vector3.new(4, 4, 4) } local ctrlHits = 0 for _, s in ipairs(structural) do if overlaps(fake, s) then ctrlHits += 1 end end table.insert( out, ("CONTROL (box on a known pier): hits=%d -> probe %s"):format( ctrlHits, ctrlHits > 0 and "WORKS" or "IS BROKEN/VACUOUS" ) ) table.insert(out, "structuralParts=" .. #structural) -- CONNECTIVITY local function sortKey(p) return tonumber(p.Name:match("_(%d+)$")) or 0 end for _, base in ipairs({ "PAEntryRampTrunk", "PAEntryRampCross", "PAEntryRampNear", "PAExitRampTrunk", "PAExitRampCross", "PAExitRampNear", }) do local parts = runs[base] if not parts then table.insert(out, base .. ": MISSING") else table.sort(parts, function(a, b) return sortKey(a) < sortKey(b) end) local maxGap = 0 for i = 2, #parts do local g = (parts[i].Position - parts[i - 1].Position).Magnitude maxGap = math.max(maxGap, g) end table.insert(out, ("%s: n=%d maxSegGap=%.1f"):format(base, #parts, maxGap)) end end -- Handoffs along the flyover chain: Trunk -> Cross -> Near. The ramps now -- cross OVER the mainline, so `Cross` sits between the spiral and the -- descent; checking Trunk->Near directly would report a false gap. for _, pair in ipairs({ { "PAEntryRampTrunk", "PAEntryRampCross" }, { "PAEntryRampCross", "PAEntryRampNear" }, { "PAExitRampTrunk", "PAExitRampCross" }, { "PAExitRampCross", "PAExitRampNear" }, }) do local t, nr = runs[pair[1]], runs[pair[2]] if t and nr then table.sort(t, function(a, b) return sortKey(a) < sortKey(b) end) table.sort(nr, function(a, b) return sortKey(a) < sortKey(b) end) local best = math.huge for _, a in ipairs({ t[1], t[#t] }) do for _, b in ipairs({ nr[1], nr[#nr] }) do best = math.min(best, (a.Position - b.Position).Magnitude) end end table.insert(out, ("HANDOFF %s->%s closestEnd=%.1f"):format(pair[1], pair[2], best)) end end return table.concat(out, "\n")