--[[ proof_marker.luau -- prove, visually, that the bridge is driving the SAME Studio the user is looking at. Every claim I have made so far has been a number I read back myself, which is exactly the kind of evidence that failed us: I verified a push at 41650 bytes three times and the cars still never changed. So this puts something in the user's viewport that they can confirm with their own eyes. Creates a large, bright, obviously-artificial marker high above the spawn area, named with a fixed token so it is unmistakable in Explorer, plus a floating billboard label. If the user sees it, the bridge and their Studio are the same place, and the remaining problem is purely about WHERE source is written (Edit vs Play datamodel). If they do NOT see it, the bridge is attached to a different place/instance and nothing else matters until that is fixed. Deliberately not subtle. Cleaned up later by name. ]] local out = {} local function log(...) local parts = {} for i = 1, select("#", ...) do parts[#parts + 1] = tostring((select(i, ...))) end table.insert(out, table.concat(parts, " ")) end local TOKEN = "HERMES_PROOF_MARKER" -- remove any previous marker so we never confuse an old one for a new one for _, d in ipairs(workspace:GetDescendants()) do if d.Name == TOKEN then d:Destroy() end end -- Anchor near whatever the player/camera is likely looking at: use the first -- player's character if present, else the spawn, else world origin. local anchor = Vector3.new(0, 0, 0) local Players = game:GetService("Players") local plr = Players:GetPlayers()[1] if plr and plr.Character and plr.Character.PrimaryPart then anchor = plr.Character.PrimaryPart.Position log("anchored to player character: " .. plr.Name) else local sp = workspace:FindFirstChildWhichIsA("SpawnLocation", true) if sp then anchor = sp.Position log("anchored to SpawnLocation") else log("anchored to world origin") end end local part = Instance.new("Part") part.Name = TOKEN part.Size = Vector3.new(40, 40, 40) part.Position = anchor + Vector3.new(0, 60, 0) part.Anchored = true part.CanCollide = false part.Material = Enum.Material.Neon part.Color = Color3.fromRGB(255, 0, 255) part.Transparency = 0.15 part.Parent = workspace local gui = Instance.new("BillboardGui") gui.Name = TOKEN .. "_GUI" gui.Size = UDim2.new(0, 600, 0, 160) gui.StudsOffset = Vector3.new(0, 30, 0) gui.AlwaysOnTop = true gui.Parent = part local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 0.25 label.BackgroundColor3 = Color3.fromRGB(0, 0, 0) label.TextColor3 = Color3.fromRGB(255, 255, 0) label.TextScaled = true label.Font = Enum.Font.SourceSansBold label.Text = "HERMES IS HERE\nif you can read this we are\nin the SAME Studio place" label.Parent = gui log("") log("created " .. TOKEN .. " at " .. tostring(part.Position)) log("size 40x40x40, magenta neon, billboard label, AlwaysOnTop") log("") log("USER CHECK: look up near your car / spawn, or search Explorer for") log(" " .. TOKEN) log("If it is visible -> bridge and your Studio are the same place.") return table.concat(out, "\n")