4 Commits
Author SHA1 Message Date
jesse be52290093 Add three-mode Wangan loop; rename project to Tokyo Wangan Racing
CI / quality (push) Successful in 1m18s
Daikoku Futo PA becomes the hub (Tokyo Xtreme Racer structure): park, pick a
mode, drive out the exit gate to start the run, pull back into the PA to end it.

Modes:
- CRUISE      free roam, banks session + lifetime kilometres
- DUEL        gap-based battle: hold 350 studs for 3s to win
- TIME ATTACK solo flying lap, 4 sector splits, saved personal best

New shared modules:
- Circuit.luau  one source of truth for loop geometry. progressOf(pos) gives
                lap distance, which drives lap detection, sectors and duel gaps
                alike, so the map and gameplay can never drift apart.
- Modes.luau    mode definitions + duel/time-attack tuning constants

Server-authoritative throughout: ModeManager samples the car real position on
Heartbeat and the client never reports distance, lap time or gap. Teleport and
respawn jumps are rejected from distance accumulation.

ProfileTemplate v3 adds DistanceStuds, BestLapTime, BestSectors, DuelsWon and
DuelsLost; ProfileStore Reconcile migrates existing saves.

Rename: repo, wally package, local dir and stale NAS asset paths all move off
the old fnf-sim name. NAS folder was already 0-tokyo-wangan-racing, so those
doc paths were broken before this.
2026-07-30 20:16:04 -04:00
jesse dae30fd22e RX-7 audio v2: turbo whistle + exhaust from the action-cam library
CI / quality (push) Successful in 1m4s
- Scanned b-action-cam-footage/clipchamp (99GB, 5 videos of the FD):
  extracted audio NAS-side via linuxserver/ffmpeg container (stream-copy),
  scanned 69min return drive per-second for engine tonality + whistle
  prominence (1.5-9kHz peak vs band median)
- New rev loop: 985-993s highway pull — 0.0Hz pitch drift over 8s,
  whistle ~1.7kHz at +33dB, exhaust + turbo captured together (seam 0.001)
- New whistle-only loop: same pull high-passed 1.2kHz — isolated spool
- SoundController: optional per-car Whistle layer that rides boost
  (throttle held at speed): fades in past 25% speed, pitch 0.9->1.35
- ROTARY_SOUND.md updated; three .ogg uploads needed in Studio now
2026-07-22 02:26:45 -04:00
jesse 1891f3f11d RX-7 rotary loops: extracted from the owner's real car footage
CI / quality (push) Successful in 49s
- Sourced from c-finished-videos/2026-07-10 sessions (the actual FD)
- Scanned 6 min of audio per-second for RMS/dominant-freq/spectral
  flatness; picked the most tonally-stable stretches (idle: 272-288s
  @ ~99Hz flatness<0.02; rev: 319.5-327s @ ~105Hz, louder)
- Zero-crossing trim + 150ms equal-power tail-to-head crossfade =
  seamless loops (seam jump 0.001 / 0.005); normalized to -3dBFS
- Shipped as assets/audio/rx7_idle_loop.ogg + rx7_rev_loop.ogg (236KB);
  wav masters mirrored to NAS 001-1993 Mazda RX-7/sound/
- ROTARY_SOUND.md updated: only Studio upload + 2 asset IDs remain
2026-07-22 01:59:29 -04:00
jesse b2cc917942 Sound: two-layer engine architecture + rotary pipeline for the RX-7
CI / quality (push) Successful in 43s
- SoundController rebuilt around idle+rev loop crossfading (real racing
  game approach): idle layer barely pitch-shifts (keeps engine character),
  rev layer carries the speed range; crossfade window 5%-45% of top speed
- Per-car CAR_SOUNDS table so the RX-7 gets real 13B rotary loops while
  other cars keep the generic set
- docs/ROTARY_SOUND.md: full record->loop->upload pipeline for capturing
  the owner's REAL RX-7 (extract audio from video, zero-crossing cut +
  equal-power crossfade seam, normalize, ogg, Studio upload, wire IDs)
- Toolbox rotary rips evaluated and rejected: unauditionabe off-platform,
  short/unloopable, murky rights; the real car beats any rip
2026-07-22 01:57:16 -04:00