- GameConfig: RX7AllowedUserIds allowlist + isRX7Allowed/starterCarFor helpers - ProfileTemplate: no hard-coded starter; granted per-player by UserId - DataManager: grants RX-7 to allowlisted players, public car to everyone else - Economy.buyCar + CarManager.spawn: server-side refuse RX-7 for non-allowlisted - Cars: RX-7 flagged Restricted; client dealership hides it from non-owners - Gates: stylua clean, selene 0/0, rojo builds
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@@ -231,6 +231,11 @@ local function rebuildGarage()
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local owned = ownedIds[car.Id]
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local equipped = latest.EquippedCarId == car.Id
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-- Hide restricted (allowlist-only) cars from anyone who doesn't own them.
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if car.Restricted and not owned then
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continue
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end
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local row = make("Frame", {
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Size = UDim2.new(1, 0, 0, 72),
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BackgroundColor3 = Color3.fromRGB(26, 26, 38),
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@@ -19,6 +19,7 @@ local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Shared = ReplicatedStorage.Shared
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local Cars = require(Shared.Cars)
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local GameConfig = require(Shared.GameConfig)
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local ProfileTemplate = require(Shared.ProfileTemplate)
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local DataManager = require(script.Parent.DataManager)
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@@ -125,6 +126,11 @@ function CarManager.spawn(player: Player, carId: string?)
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if not car then
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return
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end
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-- Defense in depth: never spawn the restricted RX-7 for a non-allowlisted user,
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-- even if their save somehow contained it.
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if car.Id == GameConfig.RestrictedStarterCarId and not GameConfig.isRX7Allowed(player.UserId) then
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return
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end
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-- Only spawn cars the player owns (anti-cheat: no spawning unowned exotics).
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local owned
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for _, o in ipairs(data.OwnedCars) do
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@@ -71,6 +71,22 @@ local function onPlayerAdded(player: Player)
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profile:AddUserId(player.UserId) -- GDPR-friendly association
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profile:Reconcile() -- fill missing template keys
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-- Grant the correct starter car for THIS player (RX-7 only for allowlisted
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-- UserIds; everyone else gets the public starter). Idempotent: only grants
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-- if the player has no cars yet (i.e. genuinely first join).
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local data = profile.Data
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if #data.OwnedCars == 0 then
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local starterId = GameConfig.starterCarFor(player.UserId)
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table.insert(data.OwnedCars, {
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Id = starterId,
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Upgrades = { Engine = 0, Tires = 0, Nitro = 0 },
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})
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data.EquippedCarId = starterId
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elseif data.EquippedCarId == "" then
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-- Safety: if somehow they own cars but have nothing equipped, equip the first.
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data.EquippedCarId = data.OwnedCars[1].Id
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end
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profile.OnSessionEnd:Connect(function()
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-- The session was lost (another server stole it, or we released it).
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profiles[player] = nil
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@@ -88,6 +88,10 @@ function Economy.buyCar(player: Player, carId: string): Result
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if not car then
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return { ok = false, reason = "Unknown car" }
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end
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-- Restricted demo car: the RX-7 can only ever be owned by allowlisted UserIds.
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if car.Id == GameConfig.RestrictedStarterCarId and not GameConfig.isRX7Allowed(player.UserId) then
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return { ok = false, reason = "This car is not available" }
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end
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if ownsCar(data, carId) then
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return { ok = false, reason = "You already own this car" }
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end
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@@ -27,6 +27,7 @@ export type Car = {
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Color: { number }, -- {r,g,b} 0-1 for the placeholder body until real mesh exists
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Description: string,
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Starter: boolean?, -- true = granted free on first join
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Restricted: boolean?, -- true = allowlist-only; hidden from dealership for others
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}
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local Cars = {}
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@@ -44,6 +45,7 @@ Cars.List = {
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Color = { 0.85, 0.15, 0.12 }, -- classic RX-7 red until the real mesh is imported
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Description = "The one that started it all. A rotary-hearted FD RX-7 — light, balanced, and iconic. Your daily driver and first weapon on the expressway.",
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Starter = true,
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Restricted = true, -- demo-locked to the owner + son during testing
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},
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{
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Id = "hatch_junk",
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@@ -10,7 +10,33 @@ local GameConfig = {}
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-- Economy -------------------------------------------------------------------
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GameConfig.StartingCash = 1500 -- enough to feel, not enough to skip the RX-7
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GameConfig.StartingRep = 0
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GameConfig.StartingCarId = "rx7_fc" -- the player's real 1993 Mazda RX-7
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-- Starter cars ---------------------------------------------------------------
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-- The RX-7 is a RESTRICTED demo car for the owner + son during testing. Only
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-- UserIds in the allowlist below ever receive / can buy / can spawn it.
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-- Everyone else starts in the public starter car instead.
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GameConfig.PublicStarterCarId = "hatch_junk" -- default car for non-allowlisted players
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GameConfig.RestrictedStarterCarId = "rx7_fc" -- the real 1993 Mazda RX-7 (demo-locked)
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-- >>> FILL THESE IN: Roblox UserIds allowed to own the RX-7 (numbers, not names).
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-- Find yours at roblox.com/users/<name>/profile — the number in the URL.
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GameConfig.RX7AllowedUserIds = {
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-- [1234567] = true, -- R3AL.CH1CK3N (replace with your UserId)
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-- [7654321] = true, -- son (replace with his UserId)
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}
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--- True if this player is allowed to own the restricted RX-7.
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function GameConfig.isRX7Allowed(userId: number): boolean
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return GameConfig.RX7AllowedUserIds[userId] == true
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end
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--- The starter car id this specific player should receive on first join.
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function GameConfig.starterCarFor(userId: number): string
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if GameConfig.isRX7Allowed(userId) then
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return GameConfig.RestrictedStarterCarId
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end
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return GameConfig.PublicStarterCarId
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end
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-- Race rewards (flat MVP model; tune per-race later) -------------------------
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GameConfig.RaceBaseReward = 250
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@@ -35,13 +35,10 @@ export type ProfileData = {
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local ProfileTemplate: ProfileData = {
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Cash = GameConfig.StartingCash,
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Rep = GameConfig.StartingRep,
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OwnedCars = {
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{
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Id = GameConfig.StartingCarId,
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Upgrades = { Engine = 0, Tires = 0, Nitro = 0 },
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},
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},
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EquippedCarId = GameConfig.StartingCarId,
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-- Starter car is granted per-player by DataManager after load (depends on
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-- UserId: allowlisted players get the RX-7, everyone else the public car).
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OwnedCars = {},
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EquippedCarId = "",
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LastDailyClaim = 0,
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TotalRaces = 0,
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Wins = 0,
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