Initial MVP: drivable RX-7 vertical slice + server-authoritative systems
CI / quality (push) Failing after 5m53s
CI / quality (push) Failing after 5m53s
- Rojo + Wally project; ProfileStore (loleris) for safe saves - Shared: GameConfig, Cars (RX-7 free starter), ProfileTemplate, Remotes - Server: DataManager, Economy, CarManager, RaceManager, MapBuilder, AntiCheat - Client: neon HUD + Garage/Dealership UI (buy/equip/upgrade), race/daily - Procedural Tokyo expressway (spawn pad, finish line, neon pylons, kill walls) - CI workflow (Gitea/GitHub), Makefile, selene+stylua clean, rojo builds - Docs: README, GDD, realistic solo ROADMAP
This commit is contained in:
@@ -0,0 +1,37 @@
|
||||
--!strict
|
||||
--[[
|
||||
GameConfig.luau
|
||||
Central tunable constants. Anything you might want to balance later lives here,
|
||||
NOT hard-coded in systems. Single source of truth for numbers.
|
||||
]]
|
||||
|
||||
local GameConfig = {}
|
||||
|
||||
-- Economy -------------------------------------------------------------------
|
||||
GameConfig.StartingCash = 1500 -- enough to feel, not enough to skip the RX-7
|
||||
GameConfig.StartingRep = 0
|
||||
GameConfig.StartingCarId = "rx7_fc" -- the player's real 1993 Mazda RX-7
|
||||
|
||||
-- Race rewards (flat MVP model; tune per-race later) -------------------------
|
||||
GameConfig.RaceBaseReward = 250
|
||||
GameConfig.RaceWinBonus = 400
|
||||
GameConfig.RaceRepReward = 15
|
||||
|
||||
-- Daily login ----------------------------------------------------------------
|
||||
GameConfig.DailyRewardCash = 300
|
||||
GameConfig.DailyRewardRep = 10
|
||||
GameConfig.DailyCooldownSeconds = 20 * 60 * 60 -- 20h so a "daily" is reliably claimable each day
|
||||
|
||||
-- Anti-cheat sanity bounds (server-side validation) --------------------------
|
||||
-- Max believable straight-line speed in studs/sec for the FASTEST car + boosts.
|
||||
-- Anything sustained above this => flagged. Generous to avoid false positives in MVP.
|
||||
GameConfig.MaxPlausibleSpeed = 400
|
||||
|
||||
-- DataStore ------------------------------------------------------------------
|
||||
GameConfig.ProfileStoreName = "PlayerData_v1" -- bump the _vN to wipe/migrate in dev
|
||||
GameConfig.UseMockInStudio = true -- ProfileStore mock store when testing in Studio (no live DataStore)
|
||||
|
||||
-- Autosave interval handled by ProfileStore internally; kept here for reference.
|
||||
GameConfig.SessionTag = "fnf-sim-mvp"
|
||||
|
||||
return GameConfig
|
||||
Reference in New Issue
Block a user