Initial MVP: drivable RX-7 vertical slice + server-authoritative systems
CI / quality (push) Failing after 5m53s

- Rojo + Wally project; ProfileStore (loleris) for safe saves
- Shared: GameConfig, Cars (RX-7 free starter), ProfileTemplate, Remotes
- Server: DataManager, Economy, CarManager, RaceManager, MapBuilder, AntiCheat
- Client: neon HUD + Garage/Dealership UI (buy/equip/upgrade), race/daily
- Procedural Tokyo expressway (spawn pad, finish line, neon pylons, kill walls)
- CI workflow (Gitea/GitHub), Makefile, selene+stylua clean, rojo builds
- Docs: README, GDD, realistic solo ROADMAP
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2026-07-21 23:30:53 -04:00
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--!strict
--[[
AntiCheat.luau (SERVER)
MVP-level movement sanity check. Not a fortress — a speed bump that catches
obvious speed/teleport hacks. Because money & car ownership are ALREADY
server-authoritative (Economy validates everything), the main client attack
surface left is movement, so we watch that.
Approach: sample each player's HRP position periodically; if they cover
ground implying a sustained speed above MaxPlausibleSpeed, snap them back
to their last valid position. Generous threshold to avoid false positives
from legit fast cars.
]]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local GameConfig = require(ReplicatedStorage.Shared.GameConfig)
local AntiCheat = {}
type Track = { lastPos: Vector3, lastValid: CFrame }
local tracked: { [Player]: Track } = {}
local SAMPLE_INTERVAL = 0.5
local function hrpOf(player: Player): BasePart?
local char = player.Character
return char and char:FindFirstChild("HumanoidRootPart") :: BasePart?
end
function AntiCheat.init()
local function watch(player: Player)
player.CharacterAdded:Connect(function(char)
local hrp = char:WaitForChild("HumanoidRootPart", 10) :: BasePart?
if hrp then
tracked[player] = { lastPos = hrp.Position, lastValid = hrp.CFrame }
end
end)
end
for _, p in ipairs(Players:GetPlayers()) do
watch(p)
end
Players.PlayerAdded:Connect(watch)
Players.PlayerRemoving:Connect(function(p)
tracked[p] = nil
end)
local accum = 0
RunService.Heartbeat:Connect(function(dt)
accum += dt
if accum < SAMPLE_INTERVAL then
return
end
local interval = accum
accum = 0
for player, track in pairs(tracked) do
local hrp = hrpOf(player)
if not hrp then
continue
end
local pos = hrp.Position
-- Falling doesn't count (avoid flagging big drops). Only guard XZ plane.
local horizontal = Vector3.new(pos.X - track.lastPos.X, 0, pos.Z - track.lastPos.Z).Magnitude
local hSpeed = horizontal / interval
if hSpeed > GameConfig.MaxPlausibleSpeed then
-- Snap back: likely a speed/teleport hack.
hrp.CFrame = track.lastValid
hrp.AssemblyLinearVelocity = Vector3.zero
else
track.lastValid = hrp.CFrame
end
track.lastPos = hrp.Position
end
end)
end
return AntiCheat