Initial MVP: drivable RX-7 vertical slice + server-authoritative systems
CI / quality (push) Failing after 5m53s

- Rojo + Wally project; ProfileStore (loleris) for safe saves
- Shared: GameConfig, Cars (RX-7 free starter), ProfileTemplate, Remotes
- Server: DataManager, Economy, CarManager, RaceManager, MapBuilder, AntiCheat
- Client: neon HUD + Garage/Dealership UI (buy/equip/upgrade), race/daily
- Procedural Tokyo expressway (spawn pad, finish line, neon pylons, kill walls)
- CI workflow (Gitea/GitHub), Makefile, selene+stylua clean, rojo builds
- Docs: README, GDD, realistic solo ROADMAP
This commit is contained in:
2026-07-21 23:30:53 -04:00
commit 9a2f2d4dc9
24 changed files with 1986 additions and 0 deletions
+88
View File
@@ -0,0 +1,88 @@
# Fast & Furious: Tokyo Expressway — MVP
A Roblox street-racing simulator. Start in a 1993 Mazda RX-7 (the owner's real car),
race the neon Tokyo expressway, earn cash + rep, buy and upgrade faster cars.
**Status:** Playable vertical slice. Drive → race → earn → save works end to end.
Built code-first — there is nothing to hand-build in Studio to run it.
---
## Prerequisites
Toolchain is managed by [Rokit](https://github.com/rojo-rbx/rokit). Once Rokit is
installed and on your `PATH`:
```bash
rokit install # installs rojo, wally, selene, stylua at pinned versions
wally install # restores ProfileStore into ServerPackages/
```
Installed tools (see `rokit.toml`):
| Tool | Purpose |
|---|---|
| rojo | Sync/build code ↔ Roblox place |
| wally | Package manager (ProfileStore) |
| selene | Static analysis / linter |
| stylua | Code formatter |
## Build & run
```bash
# Build a standalone place file you can open in Studio:
rojo build --output build.rbxl
# OR live-sync into an open Studio place (install the Rojo Studio plugin):
rojo serve
```
Then in Studio press **Play**. You spawn on the expressway; use the bottom bar:
**GARAGE** (buy/equip/upgrade), **SPAWN CAR**, **RACE**, **DAILY**.
## Quality gates (run before every commit)
```bash
stylua --check src/ # formatting
selene src/ # lint
rojo build --output build.rbxl # must compile
```
CI runs all three on every push (see `.github/` → mirrored to Gitea Actions).
---
## Architecture (server-authoritative)
Clients **request**, the server **decides**. Money, rep, and car ownership can
never be set by the client.
```
ReplicatedStorage/Shared GameConfig, Cars, ProfileTemplate, Remotes
ServerScriptService/Server init.server + managers (below)
ServerScriptService/ServerPackages ProfileStore (Wally)
StarterPlayerScripts/Client init.client (HUD + Garage UI)
```
| Module | Responsibility |
|---|---|
| `DataManager` | Wraps **ProfileStore** — session locking, reconcile, Studio mock. The data-safety foundation. |
| `Economy` | The only place cash/rep/ownership change. Buy, upgrade, daily, race payouts. |
| `CarManager` | Spawns the equipped car (VehicleSeat-driven placeholder) with upgrade-scaled tuning. |
| `RaceManager` | Solo time-trial; server validates the finish-line touch before paying out. |
| `MapBuilder` | Procedurally builds the expressway, spawn pad, finish line, neon pylons, kill walls. |
| `AntiCheat` | Movement sanity check (speed/teleport) — a speed bump, not a fortress. |
See `docs/GDD.md` for the game design doc and `docs/ROADMAP.md` for the realistic
solo-dev plan.
## Replacing the placeholder RX-7 with the real mesh
The car is currently a coloured block + `VehicleSeat` so the game is drivable today.
When you import the real RX-7 model:
1. Drop the mesh/model into `ReplicatedStorage` (or an assets folder).
2. Rewrite only `CarManager.buildCarModel` to clone it and weld a `VehicleSeat`.
3. Everything else (economy, upgrades, races, saving) keeps working unchanged.
Reference photos of the real car live on the NAS at
`unraid-1:/mnt/user/data/yy-roblox-games/0-fast-n-furious-sim/001-1993 Mazda RX-7/`.