Rebuild Daikoku Futo PA from measured real-world data
The PA was a placeholder: 9 painted stripes and 4 lights on a slab.
Rebuilt it against sourced figures rather than recollection.
Sources:
* OpenStreetMap way 59608205 (大黒ふ頭パーキングエリア) -- the apron is
181 m x 174 m / 1.6 ha, i.e. essentially SQUARE, not circular.
* ja.wikipedia 大黒パーキングエリア -- 首都高速で最大のPA, opened
1989-09-27. Capacity 小型 341 + 大型 59 + 身障者用 4 = 404, now
reproduced EXACTLY (11 rows x 31, 20/20/19, 1 row x 4).
* 本館 on the west side, ベイサイドテラス二番館 on the north, per the
same article. EV rapid charger (first on a Japanese expressway,
2008-10-10) and the 段差 bumps retrofitted to deter lowered cars.
Stall dimensions (小型 2.5x5.0 m, 大型 3.3x12 m, 6 m aisles) are
conventional JP parking-design values and are commented as NOT
primary-sourced, unlike the 全標協 road markings. Building footprints
are art-directed to the aerial and flagged as such.
tools/verify_daikoku_pa.luau asserts capacity, containment, block
separation and building placement in-engine: 20 passed, 0 failed.
Two bugs found and fixed by that harness:
* The hand-placed 小型 Z origin overlapped the 大型 bays by 42 studs.
The origin is now DERIVED from the 二番館 frontage; clearance is
61.4 studs. The first version of the overlap test compared
consecutive head lines (always 0 for back-to-back rows), which was
meaningless and hid this.
* push_mapbuilder.py lost a byte whenever a chunk began with a
newline -- Lua long-bracket literals swallow a newline directly
after the opening bracket (assembled=65158 vs 65159). It now emits
a deliberate leading newline; the push verifies match=true.
This commit is contained in:
@@ -59,13 +59,17 @@ print(call('local rs=game:GetService("ReplicatedStorage")\n'
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'return "buffer reset"'))
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for i, c in enumerate(chunks):
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# Lua long-bracket literals SWALLOW a newline that immediately follows the
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# opening bracket. When a chunk happened to start with "\n" that byte was
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# silently lost, giving assembled=65158 vs expected=65159. Emit a deliberate
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# leading newline for Lua to eat so the payload always survives intact.
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code = (
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'local rs=game:GetService("ReplicatedStorage")\n'
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'local b=rs:WaitForChild("MBBuf")\n'
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f'local n="p{i}"\n'
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"local sv=b:FindFirstChild(n) or Instance.new(\"StringValue\")\n"
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"sv.Name=n sv.Parent=b\n"
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f"sv.Value=[{eq}[{c}]{eq}]\n"
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f"sv.Value=[{eq}[\n{c}]{eq}]\n"
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f'return "p{i} "..#sv.Value'
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)
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print(f" chunk {i+1}/{len(chunks)}: {call(code)}")
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@@ -0,0 +1,176 @@
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-- Verify the Daikoku Futo PA rebuild against SOURCED real-world figures.
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--
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-- Sources:
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-- * ja.wikipedia 大黒パーキングエリア -- 小型 341 / 大型 59 / 身障者用 4 = 404
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-- * OpenStreetMap way 59608205 -- apron 181 m x 174 m
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--
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-- Runs on a CLONE of MapBuilder so it never disturbs the live map, matching
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-- the pattern used by verify_c1_fixes3.
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local ServerScriptService = game:GetService("ServerScriptService")
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local out = {}
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local function log(...)
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table.insert(out, table.concat({ ... }, " "))
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end
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local pass, fail = 0, 0
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local function check(name, ok, detail)
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if ok then
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pass += 1
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log("PASS", name, detail or "")
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else
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fail += 1
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log("FAIL", name, detail or "")
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end
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end
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local src = ServerScriptService:FindFirstChild("Server")
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src = src and src:FindFirstChild("MapBuilder") or ServerScriptService:FindFirstChild("MapBuilder", true)
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if not src then
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return "FATAL: MapBuilder module not found"
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end
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local MapBuilder = require(src:Clone())
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local map = MapBuilder.build and MapBuilder.build() or MapBuilder.Build()
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local pa = map:FindFirstChild("ParkingArea", true)
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if not pa then
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return "FATAL: ParkingArea folder not built"
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end
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-- 1. Capacity must be EXACTLY the published numbers -------------------------
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local cap = pa:FindFirstChild("PACapacity")
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check("capacity value present", cap ~= nil, cap and cap.Value or "missing")
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if cap then
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check("capacity == 341/59/4/404", cap.Value == "small=341,large=59,accessible=4,total=404", cap.Value)
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end
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-- 2. Stall line counts must agree with those numbers ------------------------
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-- markRow paints n+1 divider lines per row of n stalls.
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local counts = {}
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for _, d in ipairs(pa:GetDescendants()) do
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counts[d.Name] = (counts[d.Name] or 0) + 1
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end
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-- 小型: 11 rows x (31+1) = 352 dividers, 11 head lines
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check("small stall dividers = 352", counts.StallLine == 352, tostring(counts.StallLine))
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check("small stall head lines = 11", counts.StallHead == 11, tostring(counts.StallHead))
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-- 大型: rows of 20,20,19 -> 21+21+20 = 62 dividers, 3 heads
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check("large stall dividers = 62", counts.BigStallLine == 62, tostring(counts.BigStallLine))
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check("large stall head lines = 3", counts.BigStallHead == 3, tostring(counts.BigStallHead))
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-- 身障者用: 1 row of 4 -> 5 dividers
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check("accessible dividers = 5", counts.AccStallLine == 5, tostring(counts.AccStallLine))
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-- 3. Parking geometry must sit ON the apron slab ---------------------------
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-- NOTE: scoped to parking furniture only. The first version of this test swept
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-- every descendant and flagged PARingWall/PARingRail -- the ELEVATED ring road,
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-- which is supposed to sit at/over the perimeter. That was a bad test, not a
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-- bad build.
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local floor = pa:FindFirstChild("PAFloor")
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check("PAFloor exists", floor ~= nil)
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local function isParkingFurniture(d)
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return d.Name:find("Stall")
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or d.Name:find("PAHonkan")
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or d.Name:find("PANibankan")
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or d.Name == "PAEVCharger"
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or d.Name == "PALowCarBump"
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or d.Name == "PAMast"
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end
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local offSlab, worst = 0, 0
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if floor then
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local hx, hz = floor.Size.X / 2, floor.Size.Z / 2
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local fc = floor.Position
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for _, d in ipairs(pa:GetDescendants()) do
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if d:IsA("BasePart") and d ~= floor and isParkingFurniture(d) then
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local dx = math.abs(d.Position.X - fc.X) + d.Size.X / 2
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local dz = math.abs(d.Position.Z - fc.Z) + d.Size.Z / 2
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local over = math.max(dx - hx, dz - hz)
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if over > 0.5 then
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offSlab += 1
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worst = math.max(worst, over)
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if offSlab <= 5 then
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log(" off-slab:", d.Name, string.format("by %.1f studs", over))
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end
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end
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end
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end
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end
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check(
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"no parking geometry overhangs the apron",
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offSlab == 0,
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string.format("%d parts, worst %.1f studs", offSlab, worst)
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)
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-- 4. The 小型 block must not collide with the 大型 block --------------------
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-- The original test compared consecutive head-line gaps, which is always 0 for
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-- back-to-back rows (they share a nose line) -- meaningless. It also hid a REAL
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-- 42-stud overlap between the small rows and the truck bays. Compare Z spans.
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local function zSpan(prefix)
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local lo, hi = math.huge, -math.huge
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for _, d in ipairs(pa:GetDescendants()) do
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if d:IsA("BasePart") and d.Name:sub(1, #prefix) == prefix then
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lo = math.min(lo, d.Position.Z - d.Size.Z / 2)
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hi = math.max(hi, d.Position.Z + d.Size.Z / 2)
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end
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end
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return lo, hi
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end
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local _, sHi = zSpan("Stall")
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local bLo, bHi = zSpan("BigStall")
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check(
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"小型 block clears 大型 block",
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sHi < bLo,
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string.format("small ends %.1f, large starts %.1f (gap %.1f)", sHi, bLo, bLo - sHi)
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)
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check(
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"大型 block within apron",
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floor and bHi < floor.Position.Z + floor.Size.Z / 2,
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string.format("large ends %.1f", bHi)
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)
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-- 5. Buildings on the correct sides -----------------------------------------
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local honkan = pa:FindFirstChild("PAHonkan")
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local niban = pa:FindFirstChild("PANibankan")
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check("本館 exists", honkan ~= nil)
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check("二番館 exists", niban ~= nil)
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if honkan and floor then
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check(
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"本館 on the WEST side",
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honkan.Position.X < floor.Position.X,
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string.format("dx %.0f", honkan.Position.X - floor.Position.X)
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)
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end
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if niban and floor then
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check(
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"二番館 on the NORTH side",
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niban.Position.Z < floor.Position.Z,
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string.format("dz %.0f", niban.Position.Z - floor.Position.Z)
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)
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end
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-- 6. Nothing may intersect the buildings ------------------------------------
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local clash = 0
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for _, b in ipairs({ honkan, niban }) do
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if b then
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local hx, hz = b.Size.X / 2, b.Size.Z / 2
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for _, d in ipairs(pa:GetDescendants()) do
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if d:IsA("BasePart") and d ~= b and d.Name:find("Stall") then
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local dx = math.abs(d.Position.X - b.Position.X) - (hx + d.Size.X / 2)
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local dz = math.abs(d.Position.Z - b.Position.Z) - (hz + d.Size.Z / 2)
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if dx < 0 and dz < 0 then
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clash += 1
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if clash <= 5 then
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log(" clash:", d.Name, b.Name)
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end
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end
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end
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end
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end
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end
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check("no stalls inside a building", clash == 0, tostring(clash) .. " overlaps")
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-- 7. Documented amenities ---------------------------------------------------
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check("EV chargers present (2008 first-in-Japan)", (counts.PAEVCharger or 0) >= 1, tostring(counts.PAEVCharger))
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check("low-car bumps present (段差)", (counts.PALowCarBump or 0) >= 1, tostring(counts.PALowCarBump))
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check("light masts = 4", counts.PAMast == 4, tostring(counts.PAMast))
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check("PASpawn survived", pa:FindFirstChildOfClass("SpawnLocation") ~= nil)
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map:Destroy()
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log("")
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log(string.format("RESULT %d passed, %d failed", pass, fail))
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return table.concat(out, "\n")
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