Render C1 structural variety: girder bridges, Ginza overpasses, JCT speeds, 3+3 widening
Four fidelity fixes, all verified in a live Studio datamodel (not just built): 1. Wire up the dead `bridge` flag. Circuit.luau marks 474 samples as bridge spans but nothing ever read the field, so every elevated metre rendered as the same slab on square columns. Flagged spans now get a steel box girder (鋼箱桁橋) with stiffener ribs under the deck, carried on a transverse pier cap and round columns at a wider pitch than the viaduct pillars. 2. Ginza 跨道橋. The Ginza section sits below street level in the filled-in 楓川・築地川 river beds and the surviving city bridges cross over it, their piers landing in the median. Adds the crossing decks, parapets and centre piers -- which is the physical reason lane changes are banned there, not just a paint choice. 3. Junction speed plates. 江戸橋JCT内 / 浜崎橋JCT内 / 京橋JCT-旧白魚橋乗継所 are posted 40 km/h, not the 50 km/h mainline limit; plates repeat more often through the short restricted stretches. 4. Shiodome JCT -> Hamazakibashi JCT widened to 3+3 lanes via widthAt(), with a taper (max ~1.7 studs/sample) instead of a step. Every fixed-width consumer -- deck, median, parapets, lane marks, signage offsets, skyline setback, finish line -- now reads widthAt() so nothing floats or clips. Verified headlessly (tools/verify_c1_fixes*.luau): girders 488 / 474 flagged samples, pier caps 85, columns 80 Ginza overpasses 7, piers 7, lateral offset from centreline 0.000 studs speed plates 40km/h x7, 50km/h x8 deck width Shiodome 81.5 vs Kasumigaseki 60.0 seam lip max 0.0006, road-surface raycast step max 0.260, 0 deck holes Two earlier "failures" were bad tests, not bad geometry, and the fixed harnesses document the traps: deck parts are pitched by CFrame.lookAt so Position.Y+Size.Y/2 is not the surface height (and LookVector is -Z, so the end faces are easy to swap), and a seam raycast must filter to the Expressway folder or it hits TunnelCeiling/MedianFence and reports a phantom 19-stud step.
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-- Diagnose the raycast outlier: report WHICH parts the rays hit.
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-- The v3 raycast filtered on the whole map, so overhead geometry (overpass
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-- decks, girders, gantries, tunnel ceilings) can be hit before the road.
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local sss = game:GetService("ServerScriptService")
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local orig = sss:FindFirstChild("MapBuilder", true)
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local clone = orig:Clone()
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clone.Name = "MapBuilder_Diag"
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clone.Parent = orig.Parent
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local MB = require(clone)
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local map = MB.build()
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local Circuit = require(game:GetService("ReplicatedStorage"):FindFirstChild("Circuit", true))
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local samples = Circuit.samples
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local n = #samples
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local rp = RaycastParams.new()
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rp.FilterType = Enum.RaycastFilterType.Include
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rp.FilterDescendantsInstances = { map }
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local out = {}
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-- Road-only params: what the driver actually touches.
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local roadOnly = RaycastParams.new()
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roadOnly.FilterType = Enum.RaycastFilterType.Include
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roadOnly.FilterDescendantsInstances = { map:FindFirstChild("Expressway") }
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local worstAll, worstRoad, atAll, atRoad = 0, 0, -1, -1
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local hits = {}
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for i = 1, n do
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local j = (i % n) + 1
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local p = samples[j].pos
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local fwd = (samples[(j % n) + 1].pos - samples[i].pos)
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fwd = Vector3.new(fwd.X, 0, fwd.Z)
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if fwd.Magnitude > 0.01 then
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fwd = fwd.Unit
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local o1 = p - fwd * 3 + Vector3.new(0, 40, 0)
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local o2 = p + fwd * 3 + Vector3.new(0, 40, 0)
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local a1 = workspace:Raycast(o1, Vector3.new(0, -120, 0), rp)
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local a2 = workspace:Raycast(o2, Vector3.new(0, -120, 0), rp)
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if a1 and a2 then
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local d = math.abs(a1.Position.Y - a2.Position.Y)
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if d > worstAll then
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worstAll, atAll = d, i
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end
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if d > 1 then
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hits[#hits + 1] = ("i=%d(%s) d=%.2f hitA=%s hitB=%s"):format(
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i, samples[i].piece, d, a1.Instance.Name, a2.Instance.Name)
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end
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end
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local b1 = workspace:Raycast(o1, Vector3.new(0, -120, 0), roadOnly)
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local b2 = workspace:Raycast(o2, Vector3.new(0, -120, 0), roadOnly)
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if b1 and b2 then
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local d = math.abs(b1.Position.Y - b2.Position.Y)
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if d > worstRoad then
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worstRoad, atRoad = d, i
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end
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end
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end
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end
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out[#out + 1] = ("ALL-GEOMETRY worst=%.3f at i=%d"):format(worstAll, atAll)
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out[#out + 1] = ("ROAD-ONLY worst=%.3f at i=%d -> %s"):format(
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worstRoad, atRoad, worstRoad <= 0.60 and "PASS" or "FAIL")
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out[#out + 1] = ("outlier samples (d>1), first 12 of %d:"):format(#hits)
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for k = 1, math.min(12, #hits) do
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out[#out + 1] = " " .. hits[k]
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end
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map:Destroy()
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clone:Destroy()
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return table.concat(out, "\n")
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