Aux-lane suppression + PA geometry fixes; probe/verify tooling
CI / quality (push) Failing after 1m9s
CI / quality (push) Failing after 1m9s
MapBuilder.luau
- Suppress the aux lane across samples 525-550 (AUX_SUPPRESS_FROM/TO),
honoring the user's hand deletion in Studio so a rebuild no longer
regenerates it.
- Smoothstep the width ramp over AUX_BLEND=5 samples on each side. A hard
cut produced a 26-stud lateral fence jog; the blend removes it.
- DO NOT remove this suppression. Re-enabling it resurrects geometry the
user deleted by hand.
rokit.toml
- rojo 7.5.1 -> 7.7.0 to match the auto-updating Studio plugin.
Server older than plugin fails the handshake with
"attempt to index number with 'protocolVersion'".
tools/
- 34 read-only probe/verify/capture scripts used to measure the datamodel
instead of reasoning from source.
Verified-good baseline at this commit:
total parts 16788
PAWestSlip 60 segs, 34.4 deg total bend, worst 1.4, 0 kinks >5
PAEastSlip 60 segs, 30.7 deg total bend, worst 1.3, 0 kinks >5
AuxLane parts 30 (samples 525-550 deliberately absent)
barrier coverage 823 samples, 0 unguarded
fence jogs >10st 0
This commit is contained in:
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-- Which Studio is the bridge actually driving, and can that place be PLAYED?
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local out = {}
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local function say(s) table.insert(out, s) end
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say("place name: " .. tostring(game.Name))
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say("PlaceId: " .. tostring(game.PlaceId))
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say("GameId: " .. tostring(game.GameId))
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local RS = game:GetService("RunService")
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say("IsEdit: " .. tostring(RS:IsEdit()) .. " IsRunning: " .. tostring(RS:IsRunning()) ..
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" IsClient: " .. tostring(RS:IsClient()) .. " IsServer: " .. tostring(RS:IsServer()))
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-- Is the map present, and is there anything to actually spawn onto?
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local m = workspace:FindFirstChild("Map")
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say("workspace.Map: " .. (m and (#m:GetDescendants() .. " descendants") or "MISSING"))
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say("SpawnLocations: ")
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local spawns = 0
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for _, d in ipairs(workspace:GetDescendants()) do
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if d:IsA("SpawnLocation") then
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spawns += 1
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say((" %s at %s"):format(d:GetFullName(), tostring(d.Position)))
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end
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end
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if spawns == 0 then say(" NONE -- a playtest has nowhere to spawn the character") end
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-- StarterPlayer/StarterGui presence (a play session needs these to not error)
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for _, svc in ipairs({ "StarterPlayer", "StarterGui", "StarterPack", "Players", "Lighting" }) do
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local ok, s = pcall(function() return game:GetService(svc) end)
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say(("service %s: %s"):format(svc, ok and "ok" or "FAIL"))
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end
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-- Rojo connection state: is the synced source actually in this place?
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local SS = game:GetService("ServerScriptService")
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local srv = SS:FindFirstChild("Server")
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say("ServerScriptService.Server: " .. (srv and srv.ClassName or "MISSING"))
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if srv then
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local mb = srv:FindFirstChild("MapBuilder")
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say(" MapBuilder present: " .. tostring(mb ~= nil))
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end
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return table.concat(out, "\n")
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