SoundController (client): - Looping engine sound on the car body: pitch 0.7->1.9 tracks speed (curved so low speed feels torquey), volume swells with throttle - Tyre squeal loop faded by lateral slip (velocity along body RightVector) and hard braking from speed; always playing at 0 volume to avoid pops - 3D sounds with rolloff so other players hear cars pass - Asset IDs from safe sources (Roblox Resources engine loop, ProSoundEffects squeal); swap in SOUNDS table after audition Ambience (server): - Atmosphere (purple-grey haze, glare) so neon reads in the air - BloomEffect for neon pop + subtle cool ColorCorrection - Slow ClockTime ping-pong 22:00->03:00 over 10 min: always night, but the sky breathes
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@@ -25,7 +25,11 @@ to owner + son. Cars persist between sessions. CI green on a self-hosted runner.
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- [x] **Chase camera**: scriptable follow cam while seated — damped chase with
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look-ahead, flat horizon (ignores car pitch/roll), speed-based FOV kick.
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`src/client/CameraController.luau`. Tune constants after playtest.
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- [ ] Sound: engine loop, tire screech, boost.
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- [x] Sound: engine loop (pitch tracks speed, volume swells with throttle) +
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tyre squeal on lateral slip / hard braking. `src/client/SoundController.luau`.
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Asset IDs are placeholders from safe sources (Roblox Resources engine loop,
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ProSoundEffects squeal) — audition in Studio and swap in the SOUNDS table
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if they don't fit. Boost sound deferred until boost exists.
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**Exit test:** the RX-7 is genuinely fun to just drive around. Ship nothing else
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until this is true.
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@@ -34,7 +38,9 @@ until this is true.
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- [x] Better map v2: 3200-stud expressway with gantry arches, a neon-lit
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tunnel, jump ramps (right lane; left stays flat), end wall, and a
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procedural neon skyline flanking the route.
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- [ ] Day/night, weather mood.
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- [x] Day/night, weather mood: `src/server/Ambience.luau` — Atmosphere haze
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catching the neon, bloom + cool color-correction post effects, and a slow
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22:00→03:00 clock drift (10-min ping-pong) so the night sky breathes.
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## M3 — Racing (the first "game" layer)
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- [ ] Checkpoints + timing (a new RaceManager — the old one was removed in M0).
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