The straight strip becomes a closed rounded-rect loop (~7,400 studs/lap) built from centerline samples, Shuto-C1 style. Landmark zones: - Daikoku Futo PA: drivable meet lot off the south straight (guardrail gap entrance), painted bays, flood-light towers, bilingual sign — cars now SPAWN at Daikoku like a proper meet - Rainbow Bridge over the east straight: white suspension towers with beacons, cross beams, rainbow-colored rail lights - Odaiba beyond the bridge: blocky Unicorn Gundam (glowing eyes, horn, pink psycho-frame strips) + 16-cabin neon ferris wheel - Yamate-style tunnel enclosing the whole north straight - Tokyo Tower replica (orange/white tiers, two lit decks, antenna) west - Tatsumi PA overlook pad NE - City-core skyline inside the loop + outer ring skipping landmark zones - Bilingual green highway signs via SurfaceGui (JP + EN) Gameplay contract preserved: SpawnPad/FinishLine/KillWall names intact, kill walls hug every road edge except the Daikoku entrance.
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@@ -37,9 +37,16 @@ until this is true.
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## M2 — More cars + polish (still no racing)
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- [ ] Import a few more real car meshes.
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- [x] Better map v2: 3200-stud expressway with gantry arches, a neon-lit
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tunnel, jump ramps (right lane; left stays flat), end wall, and a
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procedural neon skyline flanking the route.
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- [x] Better map v3 — **"Shuto Night Loop"**: closed ~7,400-stud circuit
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inspired by Tokyo's Shuto expressway, with real-Tokyo landmark zones:
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**Daikoku Futo PA** (drivable meet lot + painted bays + light towers —
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cars spawn here), **Rainbow Bridge** (suspension towers, rainbow rail
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lights), **Odaiba** beyond it (blocky Unicorn Gundam statue with glowing
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psycho-frame + giant neon ferris wheel), **Yamate-style tunnel** (north
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straight), **Tokyo Tower** replica (west), **Tatsumi PA** overlook,
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bilingual green highway signs (大黒PA, レインボーブリッジ, お台場, 辰巳PA),
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city-core + outer-ring procedural skyline. Not geographically accurate —
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a themed loop, not a map of Tokyo.
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- [x] Day/night, weather mood: `src/server/Ambience.luau` — Atmosphere haze
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catching the neon, bloom + cool color-correction post effects, and a slow
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22:00→03:00 clock drift (10-min ping-pong) so the night sky breathes.
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