Per user direction, the MVP is now simply driving cars on the expressway. - Removed RaceManager and Economy modules entirely - Slimmed Remotes to DataUpdated / SpawnCar / EquipCar - ProfileTemplate now just remembers the last driven car (v2) - Cars: dropped price/rep/upgrade fields; kept identity + driving stats - CarManager: stat-based tuning only; RX-7 allowlist via GameConfig.canDrive - DataManager: assign default car on join; downgrade RX-7 if de-allowlisted - Client: replaced garage/economy UI with a simple car picker + respawn - Docs: GDD/ROADMAP/README rewritten for drive-only; added docs/MESH_SWAP.md - Gates: stylua clean, selene 0/0, rojo builds
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@@ -71,20 +71,14 @@ local function onPlayerAdded(player: Player)
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profile:AddUserId(player.UserId) -- GDPR-friendly association
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profile:Reconcile() -- fill missing template keys
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-- Grant the correct starter car for THIS player (RX-7 only for allowlisted
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-- UserIds; everyone else gets the public starter). Idempotent: only grants
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-- if the player has no cars yet (i.e. genuinely first join).
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-- Assign the player's default car if they don't have one yet, and validate:
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-- if their saved car is the restricted RX-7 but they're no longer allowlisted,
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-- fall back to the public default so they can still drive.
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local data = profile.Data
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if #data.OwnedCars == 0 then
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local starterId = GameConfig.starterCarFor(player.UserId)
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table.insert(data.OwnedCars, {
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Id = starterId,
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Upgrades = { Engine = 0, Tires = 0, Nitro = 0 },
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})
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data.EquippedCarId = starterId
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elseif data.EquippedCarId == "" then
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-- Safety: if somehow they own cars but have nothing equipped, equip the first.
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data.EquippedCarId = data.OwnedCars[1].Id
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if data.EquippedCarId == "" then
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data.EquippedCarId = GameConfig.defaultCarFor(player.UserId)
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elseif data.EquippedCarId == GameConfig.RestrictedCarId and not GameConfig.isRX7Allowed(player.UserId) then
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data.EquippedCarId = GameConfig.PublicDefaultCarId
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end
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profile.OnSessionEnd:Connect(function()
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